
In this interactive sci-fi adventure novel, you are the AI pilot of Earth's last interstellar ship, tasked with finding a home for your crew - the last remnants of humanity. Your choices will determine their fate, and your own.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
It is hard to name a genre most people would readily recognize for The Away Team. A choose your own adventure book would be the most familiar analogue for gamers. Like Escape Velocity, without the space combat and trade. Right from the getgo I know we've lost some folk. This is a niche, but one that is not flooded the way zombie survival shooters and block crafting games are. In this you take on the role of the artificial intelligence tasked with saving a tiny crew of the last people to leave a dying Earth. You select a crew that are for the most part interchangeable parts, then set out to find a new home. In the course of your journey you use Food and Fuel while sending down crew members on Away Missions a la Star Trek. Your three resources (Food, Fuel, Fools) will slowly trickle away as you pursue the new home your crew need. Unfortunately for you and your crew you have become Lost In
A hard one to judge only as a yes/no recommendation. Theres little game here - not runing out of fuel, food and people - wich serves as needed pressure for making choices. Too little game for what itself proposes (i was expecting character changes in traits for example) for its normal price tag. But for what little 'game' it contains it makes up for it with story and writting. One of the most creative space opera journeys ive seen- one with more science in science fiction then pretty much any similar ive played and does Sci-fi right: what you meet on your journeys are the kind of interesting outcomes that are theorically viable considering how weird physics, evolution, space travel, time dillatation at relativistic speeds and others can shape the most outlandish outcomes. My first run went down hill too quickly, so much i was ready to criticize on the forums... but i sticked with it. I
When you first boot up this game, you'll think that the music is trying to evoke Mass Effect. Then when you start playing, you'll realize that this is the kind of game Mass Effect was trying to evoke. It's part FTL and part A Mind Forever Voyaging. VERY text heavy, very well-written, and if that's your thing, you'll be in heaven. It really nails the look, feel, and gameplay of those early story-heavy games from back when people hadn't quite decided what story-heavy games were yet. Plus, you're a snarky ship's computer.
I like The Away Team in concept. You choose from amongst a list of crew each with their own set of skills and personality quirks and send them towards a series of planets, interacting with some self contained stories on each. Your decisions and the crew specifics point you towards different outcomes. Unfortunately, it's a shallow experience. You pretty much either end up getting some fuel, food, or both, and maybe a vague ship upgrade and occasionally an extra crew member. Sometimes some of your crew dies, but it mostly comes down to luck between which random option you select. There isn't much game here, and the text gets very drawn out. Given that it has to be flexible enough to handle random crew and visits to planets in random order, there isn't any sense of importance or permanance to it. It just ends up becoming a long delay before you learn whether you got some food or some fuel.
The away team is one of the coolest games I've been able to play. It is based on the idea that you are an Ai that is tasked with protecting a small number of humans after the destruction of earth. I had a very good time with the game, but recommend that if you're looking into it, buy it on sale. Pros: - Interesting story with about four endings to be had. - Entertaining and descriptive writing, that makes you feel invested in the characters and thier story - Interesting character traits that factor into gameplay, often changing outcomes - Entertaining puzzles and mind games Cons: - Very heavy reading (I would personally consider this a pro, but some don't) - Some choices seemed forced or very meaningless the hunger scenarios seemed very forced, you could almost always use a alternative with seemingly no negative action. I felt like I could use cryogenic sleep for the crew with no dr
Text adventure set in space where you make decisions and read walls of text in order to survive. You're gonna be faced with decisions that might rescue your teammates or doom the entire crew with you. Very niche game with interesting approach. Check it out only if you like reading adventures.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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