
Immerse yourself in this narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky. Muster a crew, master tactical, turn-based combat, and unravel the dark secrets lurking beneath the floating metropolis.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Іспанська (Лат. Америка) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
I wanted to like this game. I really did. A decopunk noir RPG? Sign me right up, I'll take anything that can immerse me into some lovely Art Deco panelling over a world of gritty inequality and tough choices. If it's a great game, all the better, but I'll settle for anything halfway decent here. But Aether & Iron isn't even decent, with the aesthetics being just about all there is on offer. Not that everything else is terrible - the combat is just basic, the skill checks are just weightless, and the choices are decent but just don't really matter. But that means the narrative has to carry, and there A&I drops the ball. Hard. And not even with the overall writing, which is serviceable if a bit disjointed and exaggerated at times, but with Nellie. Your first client, your enduring sidekick, and arguably the real protagonist of the story. Because you can't tell her no. No matter what you do
It's a really, really strong 4/5. But it's not going to be for everyone. Play this if you want a good story in a unique setting first and foremost for about 25-30 hours. This is a $30 indie RPG that's more like a visual novel with occasional skill checks, broken up with occasional turn based combat. Unique vehicle-based turn based combat. But if you're looking for systems-driven fun, or combat to grind, you won't find it here. What you will find though, is a very linear but very fun romp through a very unique decopunk setting. This game has SAUCE. It has THE VIBES. It looks good, it feels lived in, it's a very well fleshed out world. The dialogue is great! Everything is fully voice acted. And it has a great tone I can only describe as "noir-camp". Gritty and grounded, no, dramatic and emotional, yes! There isn't a great deal of actual content. And while the dialogue is great, the mai
Considering the 13 hours of hyperfocused attention since release, I'd need some major Smooth-Talker rolls to convince anyone that this isn't an absolute banger. Brilliant and immense fun all throughout this glorious world of hijinks alongside great characters and satisfying bits of roadside mayhem in-between enthralling storytime. Excellent diamond of a game, looking forward to more after refueling the biological tank. And now with another 15 hours on top, I can safely say that I've had an amazing 28 hours of adventurous splendour!
The demo gave me hope for greatness. The full game didn't have it in the trunk. Not actually "bad" to the point of considering a refund or anything, but to answer the question if I'd recommend it? No, sadly. Similarly to Sovereign Syndicate, which it's bundled with, the whole is to me somehow less than the sum of its parts. It's a generally solid game, with some baffling choices and in desperate need of a voice director. Some light spoilers follow, but I'll keep it generic. Design choices baffle me, at times. There's a section where the main character gets captured and an ally driving off in the car. How this is done, mechanically, however is amazingly awkward: the capture point where you're being "held" becomes the next clickable destination point on the city map. However, you can still drive around (in the car which you no longer have) and visit places in the city, even go shoppi
This game had great promise for the storyline, the great characters, and well-thought setting. I was enraptured by the fantastic voice acting and well-written noir narration. Unfortunately the gameplay does not service this world properly, and some of it comes from the lack of balance between gameplay and story. In the first "act" of the entire game, I played about 7 hours, and had I believe 6 or 7 entire encounters in that time. These encounters can last about 5-10 minutes. So that's an hour of gameplay and six hours of story. Now don't get me wrong, the story was very engaging and kept me going despite that flaw. It all fell apart at the boss battle. I did not feel sufficiently prepared to take on a boss. I was still experimenting with builds, had just received two new vehicles from a mission, and was low on funds from purchasing some extra equipment. I clearly brought two cars tha
Love the visual flair, the whole experience feels really fresh! I'm having a blast with the gameplay, it's smooth to play, and I am really vibing the noir fantasy and aesthetic. The narrative feels classic noir, and I can't wait to see what awaits me at every turn. Give this one a go if you like indie games with a new take on RPG elements!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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