
Boor is a 2D puzzle-platformer game, where you control a girl with a great power, the ability to multiply herself. With this power, she will be able to solve different puzzles that will block her way to explore a beautiful but strange world where she accidentally landed.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Alright, so you're thinking of purchasing BOOR but you're not sure if you will get your money's worth. You've stumbled across this review and you need help making this crucial life decision, I'm here to help! BOOR is a puzzle platformer in the same vein as Super Meat Boy, Braid and Limbo. There are four acts in the game, each with a boss at the end and several levels inbetween. I counted around 85 levels to this game and in the two hours I spent with this game, I think I can safely give a good verdict. The level designs are fun, with new obstacles and powers being implemented as you progress through the respective areas. You'll start out with some simple puzzles that are easily solveable, but trust me, it gets tougher. Some rooms require precision that will have you being forced to restart levels quite a bit. There are mechanics such as portals which take you to new locations, sentry r
Is there some rulebook of puzzle platformers that says "Once you've taught the player to solve puzzles, stop using the mechanics and have a multi-stage reflex-test, because players secretly play puzzle platformers for the reflex tests, not the puzzle mechanics"?
For the price, you get an excellent polished puzzle-platformer game and fun for 3-4 hours. Great art style and music that keeps you in the game.
Pixel Art: 4/5 Immersion: 4/5 (Sound track is excellent) Gameplay: 3.5/5 (If you like puzzler/platformers) Controls: 4/5 (Responsive) Value: 4/5 (Inexpensive...$1/hr) Difficulty: 3.5/5 (Ramps up very steep at the end!) -------------- Overall 3.9 (Difficulty always excluded) Please follow my Pixel Art Curation to discover other great games... This is basically a beautifully stylized, yet slower version of RePete, with a story & bosses... Each to their own...This game's mechanics uses duplication in order to solve different puzzles that hinder you progress to destroy BOOR! It is beautiful, with wonderful techno soundtrack and can be very frustrating at times due to challenging difficulty. The boss fights can be challenging/frustrating, yet repetitive, but does throw in a nice deviation from the puzzling. What is really done well, as far as design, is that each chapter introduced
Disclaimer: I didn't finish it, but why I didn't is kind of the review. Art style is okay, platforming is "fine," and the ghost mechanic is, at the start at least, pretty straightforward. However, the second boss fight is a different kind of game. Different skills needed, mostly timed jumping with kind-of-chunky hitboxes, and a somewhat sluggish character with floaty jumps. The design of the boss isn't challenging in a clever way. It's pattern memorization, but with untintentially old-school (think 80's) poor character control; a design fine for the puzzle-levels that make up the great proportion of the game, but don't fit here at all. I loaded up the game a few times on that boss fight, and after the third time closing the game back down, I'm just not opening it up again. It was worth my money, but it's no longer worth my time.
A nice short puzzle-platformer. I randomly found the game and tried it without any expectation but i got pleasently surprised. You control a character with the ability to create clone of herself and have to go through various rooms in order to defeat an AI that has gone rogue. At the exception of some of the latest rooms that can be pretty frustrating, the puzzles are easy enough and the platforming is of average difficulty (i don't think it's too "casual" though as the tags suggest. If it's one of your first platformer game you may struggle a lot towards the end). The game is a short experience since it takes about 2~3 hours to complete and not much more to get all the achievements. There are also hidden collectibles to get but most of them are hidden in walls without any hint so it's not really interesting to do. The best part of the game for me was the very nice art style and the bo
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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