”I've been here before..." Jean-Jacques Gordot woke up to find himself trapped in a red room. A door that won't open, a hanging light bulb, scattered wine bottles. And for some reason, this room gives him a feeling of deja vu...
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
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| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
As with the original Crimson Room from 12 years ago, this one kept me stumped for a little too long. No, seriously, guys. I had a session with over 160 minutes where I did absolutely nothing, and the previous day I wandered around aimlessly for 2 hours. And all because I didn't notice a bump. Crimson Room: Decade is a remake of the original Crimson Room game by TAKAGISM. Other than the name, the room and a couple of items and references, everything else is new. Instead of point'n'click, now you actually walk around the tiny room and look for clues and items to help you escape and uncover the secrets of La Crimson, the ship that the main character's grandfather spent his last days in. Unlike the original, where sometimes you had to click on random places to get what you needed (I'm looking at you, you damn battery), most of CR: D is logical (except for some bits after a literal twist).
I was a great fan of the original Crimson Room game way back in the day (2006?). It paved the way for my love of escape games. Imagine my excitement when I saw that Takagism was back with a Crimson Room.... sequel/remake/tribute/something. It's just... not very good by today's standards. It is still a bit pixel hunt-y. There are interactions that don't immediately make sense. In fact if you do play this, you must go into it assuming that this is not reality. A certain puzzle element occurs that you may not notice because there's no real connection between the two things until you notice it by chance. It's really a click everything and hope it works sort of scenario, except if you remember the original crimson room then you'll know a few of the steps that make a return. There's about an hour of gameplay here. I got this for 3 bucks on sale. It was a nice nostalgia trip but ultimatel
With games like these, sometimes I wish there was a "Mid-way" other than "Recommended" and "Not Recommended". Let me tell you why. Personally, I think that this game is gonna be mostly enjoyed by old-time fans of the original series (like me). The game is the Escape from the Room type, but this time with a first-person perspective instead of simple point and click. The idea works rather well and the creepy atmosphere without cheap jumpscares really makes it worth. The puzzles can be quite challenging but some of these might need to think REALLY outside the box, for example it's just by accident that I discovered that moving the curtains would make the days on the calendar move forward. However, the new mechanics really made the experience refreshing for me and made me really like the few hours I had with it. The ending is... err... no, not gonna say that. But I'm pretty sure you're gonn
Crimson Room: Decade is the return of the popular flash escape room game: Crimson Room. Returning to the place after 10 years, there are still some secrets unsolved. While plenty of love was given to the flash game, it seems like the same doesn't apply for the recent version. Graphics: I love the atmosphere of the game and the details of the items. There are a few problems I have with it, however. One thing is because of the ways items are placed or scattered, it can affect movement. For example, the drawer on the floor and opening the drawer. The delay of closing and opening and picking up moves the character, which I will get into detail on controls. The way some items are hidden, like the bed lump at the beginning and the pencil at the end, makes it very hard to spot. Later on in the game, it seems like some scenes and items were thrown together in haste...literally... Controls: ASW
I was a huge fan of the original. I played it every year. I memorized the whole thing by heart, that's how good it was. I played viridian room and then the blue chamber or whatever it's called after. So when I saw this, I was excited. This. Was terrible. I personally think it's almost impossible to do this without a guide handy. A lot of things just don't make sense, and the game goes too far into the supernatural, something the original and it's sequel didn't. The only thing enjoyable about it is the feeling of nostalgia, and the callbacks to the original... but I'd rather play the original 100x more than I'd ever play through this ever again. GAMEPLAY SPOILER... You have a knife, and they say it's too dull to cut the pillowcase. Yet... you're supposed to get a flashlight from the mattress by cutting it open, and it's on a part that took really long for me to find. It was not easy
I love escape games (I work at a live escape room venue) and I loved the Crimson Room original, so when I saw they had made a new, beefed up adaptation I had to have it. The nostalgia factor is high, and they play that card in the best possible way--rewarding you for remembering certain item locations and holding on to just enough of the original images to validate the returning player, while still adding new mechanics, perspectives, and atmosphere to make a completely new game. The puzzles were medium to dificult. Some of them seemed a bit arbitrary, but par for the genre. A few times I consulted the guide to find that I had been using the right item(s) but hadn't clicked in *exactly* the right spot to activate the next step, which was annoying. Despite having multiple 'levels' (or phases) the game didn't seem to increase in difficulty or change dynamically as it progressed, which is m
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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