
You are trapped in the observatory of a star-obsessed professor atop Mount Clearveil. Plan your survival during the day, confront the darkness of the basement at night. Can you break the ritual and uncover the mystery?


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
The marketing would seem to suggest it's a horror work simulator along the lines of Voices of the Void or Signal Simulator. It's not. It's a cheap, linear asset flip horror game with the game time padded by pointless, unsatisfying chores. There's no time or resource management. You get a couple simple fetch quests each day that boil down to going somewhere and clicking something. The "farming" is simply selecting the watering can in your inventory each day and clicking six times to trigger a material change on the dirt clumps. Just do it all before the sun goes down because you get locked out if not, for some reason. There's nothing to buy with the money you're given by these scripted tasks except electricity, which is absurdly expensive and will pretty much completely drain overnight if you accidentally leave a light on when you go to bed. There doesn't seem to be any way to make mor
I didn't know what to expect from the game, but I ended up really liking it. I had fun, and the way the jumpscares were executed didn't feel clichéd. The story was interesting, the gameplay was decent, and I can definitely say I felt immersed. I found the telescope task very annoying because of the controls, but other than that, everything was good. Full Game Walkthrough: https://youtu.be/LGiAL9uJn3A
Having played the prologue, I really enjoyed the concept and gameplay despite a fair amount of bugs, so I had been waiting for the full release. It went on sale for a great price right at launch, so I grabbed it immediately, and now I'm going to share a quick review. A lot of the bugs from the prologue and demo have been ironed out, most of the FPS drops are fixed, and gameplay elements have been tweaked. On top of that, two major updates dropped while I was playing, which was great to see. You can genuinely tell how much effort the developers are putting in—their passion really shows. I highly recommend the game; it offers great value for the price, and I'm definitely looking forward to the developer's future projects.
I didn’t expect a horror game about cleaning, farming and managing electricity to work this well lol. The routine actually makes the scary moments hit harder because you start feeling safe. Elias is creepy as hell. Looking forward to seeing where the story goes.
At first I thought the daily tasks were just filler. Then I started realizing they were connected to the story and that completely changed how I looked at them. Probably my favorite part of the game. The horror is more psychological than jumpscare-heavy, which I appreciated.
i really enjoyed the story, atmosphere and the soundtrack. the gameplay was immersive and didn't repeat itself too much. wishing the best for the developer team for making this succesful game.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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