
"Crown Champion: Legends of the Arena" is a fantasy RPG/Management simulator set in the ruthless world of gladiatorial combat. Develop your academy and train your fighters. Increase your power and influence in the realm. Reap the rewards of your labours.
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Was thinking of how I'd write up a review for this game. I could talk about how the music, while not enthralling, does not bore. That the graphics and design are better than many other games with a larger price tag. I could talk about how not controlling your fighters directly during a fight leads to tense moments and fist pumps when you snatch victory from the teeth of defeat with less than ten health. I could even talk about how I got emotionally attached to one gladiator and was sad to see her go after we talked in depth about the God of death and mysteries for months in game while she curb-stomped anyone I sent her up against, then felt elated after she wanted to stay on with me even after she won her freedom. instead, I'll just keep striking home the point that, for the price advertised, this may be the best game of it's type on steam or elsewhere. Four dollars. Four dollars for
I bought this game using a 75% discount cupon that I got. Enough said, I spent less than a dollar on it. I marked it as "Received for free" because after selling all the cards I got, I had a profit of more than I paid for the game, meaning I basically was paid to play, still wouldn't justify my "Yes" for a recommendation. The game's idea isn't bad. In fact, the idea is pretty great. However the execution of it is lacking at best. THE PROS: - Easy to learn gameplay with tour around all the possible buildings you can get; - Being able to socialize and learn your fighter's histories, even tho the fighters are randomized; - Cheap. THE CONS: - Horrible interface, lacking important information; - Hard to keep track of everything, which could be attributed to the interface problem; - No control over which fights are available each week; - No control over your fighters during combat and no o
Honestly, don’t go into Crown Champion: Legends of the Arena with high expectations, or you’ll probably end up disappointed. The game has an interesting premise, but the execution feels a bit "half baked." The biggest issue is how incredibly repetitive it gets. While training gladiators and throwing them into the arena is fun for the first hour, it quickly turns into a loop where you feel like you're doing the exact same thing over and over. It eventually becomes nothing more than a tedious grind. Also, the UI is pretty bad; it has the vibe of an early 2000s browser game and isn't user friendly at all. The graphics and animations are well below today’s standards, which is somewhat expected for this genre, but the RNG (luck factor) is what really kills the fun. It can be so unfair that a gladiator you’ve spent hours on carefully building up their stats can die in a completely ridiculous
Was thinking of how I'd write up a review for this game. I could talk about how the music, while not enthralling, does not bore. That the graphics and design are better than many other games with a larger price tag. I could talk about how not controlling your fighters directly during a fight leads to tense moments and fist pumps when you snatch victory from the teeth of defeat with less than ten health. I could even talk about how I got emotionally attached to one gladiator and was sad to see her go after we talked in depth about the God of death and mysteries for months in game while she curb-stomped anyone I sent her up against, then felt elated after she wanted to stay on with me even after she won her freedom. instead, I'll just keep striking home the point that, for the price advertised, this may be the best game of it's type on steam or elsewhere. Four dollars. Four dollars for
This game is apparently the sequel to Gladiator Trainer, which might have originally been called Crown Champion (which is written on Gladiator Trainer's Trading Cards). Set about 300 years after the prior game, this game deals with another age of turmoil where someone lower on the social ladder might be able to rise up and reach new heights... through managing the arena. The gameplay is somewhat similar, so you simply equip your fighters, help their morale, and set them loose in tournaments. There are also events that happen from time to time.
I find it difficult to judge this game and I think it deserves a rating such as 6/10. It's cheap and small (takes 6 hours to beat it) and just as the other games of its creators: rather unique. In this RPG Maker game you are not a warrior grinding your way to power through mazes and bad RPG Maker battles. Instead you are a noble person trying to organize a group of slave-gladiators and to use them during on various arenas to become a powerful and rich part of high-class community of kings, princessess and famous knights. You don't have to hold a sword on your own even once. I think that's pretty neat and the idea definitely is appealing to me. However, the game is very easy and even though it has a lot of interesting mechanics and a huge potential, it's hard to put your heart into all this since the game lacks challange and variety. Some of the ideas feel more like a chore than a fun
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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