
A dark fantasy roguelike where you play as the Devil! Lead famous evil geniuses through events and turn-based fights to spread terror and corruption. Create synergies between your disciples, use your evil powers and take revenge on those miserable Demon Hunters.
Defeated many moons ago, you are finally coming back with your most faithful disciples to take revenge on those miserable Demon Hunters. Play runs after runs and collect ancient artefacts to regain your power and take back your rightful place.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Buying this game was the closest I ever came to a drive-through marriage in Vegas. Love at first sight, checked all my boxes, thought it would become my favorite game ever - but that didn't happen. I'm not at a point yet where I'd want a divorce though. If at least some of the many issues get addressed, there's still a chance for a happily ever after here. The positives: - Theme is fantastic. The artwork is great; characters, overworld, animations, cutscenes - everything looks great. Music is nothing to write about home about, but it's not annoying either and fits the vibe well. - Innovative ideas. The Cheat mechanic is fun, abilities and status effects are interesting. I love the 'social activities' that give characters traits and improve their stats (if successful). The Terror effects and drawbacks are also a good and interesting part of the gameplay. The negative, and I already fe
Not recommended in current state. Too much RNG that can cost you whole round. The whole pace of the game is too slow, it just doesn't work with a roguelike because it discourages replay. It's slow because they make you run between nodes for no reason. You just walk from A to B, why? To torture us and waste our time? Seriously, the game have so much potential, the idea of being devil and having the ability to cheat but in a limited scope is amazing, character models and animation are pretty. The overhauls style of the game is pleasant. Game play loop is pleasant enough if not for the RNG that can cost you round for no reason and few other caveats it would be gold. Plenty of bugs: 1. infinite loading screen that requires to delete GameStatistics.sav 2. often UI breaks during game, unable use demon cheat or other buttons because they are not there, have to relaunch the whole game. 3. ran
Rogue Lords by Nacon (formerly BigBen Interactive and a self-professed Frogwares enemy) is based on Unity analytics with a touch of custom trackers. What does this product do? Unity Analytics? Boring, but as usual at the start of the game the crashlytics are initialized by the UnityCrashHandler64.exe, followed by the in-game analytics of the Unity engine including session tracking. Since the developers of Rogue Lords want to make sure that they get data from users, they have implemented their own tracker, which accompanies the player as a shadow during every action. Not to forget, in the main menu there was probably once an advertisement for Discord? At least images, Discord links and an advertising text are loaded, but not displayed. Who runs the product Developed by Leikir Studio (Focus Entertainment) and Cyanide Studio (BigBen Interactive) and published by Nacon. Where are the se
"The dice were loaded from the start." Professional art that could belong in a dark comicbook bestseller, fantastic characters, and impactful animation that didn't get old for me until the late game - all framed by a tasteful, elegant UI. This game looks eye-popping, it's bathing in style. Enemy designs reminded me of the Order of Light from Black Moon Chronicles, which is one of the highest praises I can give. The Devil never shows himself, but his powerful baritone, coupled with rich writing and captivating story, gives him all the characterization he needs. Endearingly, even in defeat, he sticks to his cheeky repertoire no matter what. And in there, he's got the moves! Twist the hand of fate with the help of Diabolic Essence, which doubles as the Devil's hitpoints and mana. Intuitive in design, the Devil Mode can be turned on at any moment - even during your enemies' turn. Having eno
Follow my Curator Page for more Strategy Games! Rogue Lords is a roguelike turn-based strategy game. Story You are the devil and Deamon Hunters beat you up 10 years ago. You literally went to hell to gain more power. Now, you and your disciples return to earth to achieve world domination. The story is told through texts. Missions are called books, which are divided into chapters, and each new chapter the book will open to tell you more about the story. Most of the text is read by a teller and the voice acting is pretty good actually. Battles Before the battle starts, you can select one of three different rewards you receive if you win the battle. Depending on the reward, the battle may be harder though. Battles are turn-based. You can see the enemies' intentions at all times (What they do, who they going to attack, and how much damage they do). Your team consists of three discipl
At a first glance Rogue Lords looks like a great new indie roguelite game with some interesting mechanics that I haven't really encountered much of before. However the more you play of it the more glaring it's issues become and it's blatantly obvious the game is poorly balanced and rushed when it comes to a lot of different mechanics. Let me start with the positives. The game has a "cheat" system it calls the devil mode where you can trade your devil essense for to tweak success chances, restore/lower HP/SP values, teleport between the lanes and more. The devil essense is a resource which you primarily use for this but it is also your overall health pool. When any of the characters you control goes down to 0 HP/SP and takes damage that damage is then subtracted from your devil essence and if it reaches zero it's game over. This is a fun mechanic that adds further strategy to the game

Defeat Van Helsing with each Disciple

Trigger 4 Decomposition with one skill

Trigger 9 Depressions in 1 turn

Recharge 40 skills with Electric Reminiscence

Win a book without the Devil losing any health points

Inflict 150 damage with a skill that has the attribute "First Blood"
🏆 Увійди через Steam, щоб автоматично відмітити здобуті досягнення та розрахувати свій % компліту
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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