
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.
Experience a noir adventure in an alternate future of New York City in 2329; technology has advanced to offer humans eternal life, allowing consciousness to be stored in memory banks or transferred from one body to another. That is, if you can afford the subscription. See through the eyes of Mortality Department Detective James Karra on his hunt for a serial killer who targets the city’s elite citizens. Investigate crime scenes using his time manipulation augmentation and advanced technology to reconstruct events leading up to each murder and uncover clues that lead to the horrifying truth behind the murders.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Do not come expecting a true detective game. The detective elements are all on rails, you just walk around clicking on what you're told to, then you can put it all together using trial and error at no penalty. This is a walking simulator with a handful of flavour choices. There are some big moral choices to make, but they don't appear to add up to anything at the end. All that being said, it is a nice walking simulator. Lasted me about 6 hours.
Before you buy: This is a detective story, not so much a detective game. It's very much on rails. But if (like me) you're a sucker for rainy noir cities and noir detective voiceovers, go for it.
I got this game after growing tired of the long and endless open world games with little to no story/acting and I wanted something short and sweet. I’m a big fan of the noir detective genre and Cyberpunk/Sci-Fi and I don’t think that combo has been explored enough in gaming. Nobody Wants to Die was a pleasant surprise and executed this mashup of genres extremely well. The graphics rival that of AAA games and the lighting and set pieces are just stunning. The world building was incredibly well done and the neo-1940s style was something I never knew I needed but I loved it! The soundtrack perfectly encapsulated the 1940s noir atmosphere despite being set in this futuristic nihilistic universe. But while I have nothing but praise for graphics, atmosphere and world building, which all get 10/10 from me, the gameplay gets a big fat 0. Gameplay is mostly non-existent and consists mostly of w
*First of all i would like to mention that this game isn't for everyone.* People who love Neo Noir Detective story telling with slow paced progression this is the game for them, it has Batman style detective elements to it where we the player uses different unique gadgets to solve and progress crime scenes and simultaneously talking to another agent where we have to pick dialogues smartly which led to different outcomes in the cases so yes it's not linear completely. The game lets to interact and reconstruct the crime scenes in a very unique kind of way which i really enjoyed and solving the first case was a great experience. The protagonist also talks quite a lot so guys who despise too much talking avoid this one. Lastly i would say gamers who really enjoyed SOMA and FIREWATCH buy it as it's a beautiful story rich thriller set in a future metropolitan city of Manhattan, USA.
A good game that would be great if they would have allowed chapter selection after completing a playthrough
The game looks fantastic and sets up an intriguing world, but it stumbles hard when it comes to gameplay. It teases the idea of doing real detective work, but in practice, it just tells you exactly which tool to use and when. There’s no room to think things through or make choices—just follow instructions to unlock the next chunk of dialogue. Even the most “interactive” moments, like using an X-ray to trace pipes, feel more like chores than challenges. It ends up being more of a passive experience than a game, one that doesn’t trust you to engage on your own terms.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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