
Strategic economical trading and war game with a very detailed map of Europe, Nord Africa, and the west part of the middle East. The sea can also be used for transportation and war. Building city's from scratch and gain diplomatic trust from npc's or actual online players using chatrooms or audiopartys. In overall a heavily complex game to play. This game was created for the ones who have absolutely no life whatsoever Peace




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
I actually feel bad for downrating this game. It has some fine ideas and concepts and would most certainly keep you very entertained past the two hour steam refund mark. The problem is, that it doesn't keep you going much past that point. You suddenly find that you've built everything you can. Every building, every troop type, every resource generator. All you can do is to repeat the process over and over again until the map is full of cities. You engage in repetetive trade routes with the same scant few resources that can be obtained anywhere in the map (fine wine from my Scottish vinyards, anyone?) And when the map is full you have to endure the even more tiresome process of either wooing or conquering enemy cities to your faction. A process that take so long per city that the very thought of taking over the whole world is a truly frightening concept. In short...allow me give you th
Grand Ages Medieval for me sums up the modern games industry, a base product designed to accomodate the many DLC's that will no doubt follow. Even on the main screen clicking on additional content takes you to a window with included button that helpfuly states 'go to shop', even though there is no DLC to buy just yet. Even so I decided to give the game a try and I am unhappy to report that my impressions from the many let's play videos were correct. GAM is quite simply the bare bones of what could eventually become an excellent game. It is at the moment an extremely shallow offering with little to no depth, in which you engage in the mind numbing process of tweak the trade route with an economy system that already needs a patch. But what about the other side of the game, surely it can't just be trade? Well people, I am sorry to say that the combat system is even more shallow than the tr
This game is a niche within a niche, designed to appeal to a very specific type of strategy game fan. Basically, if you ever played another game from this same developer (Patrician 4, Port Royale 3, or Rise of Venice) and found yourself wishing that you could have a bigger role in building the actual world and not just trading in it, this game is everything you've ever wanted. That's what this game ultimately is---a combination of a Civ-style empire builder (in real time) with 4X elements and the same trading simulation you know and love and have probably been playing since the days of Ascaron (from which studio Gaming Minds' people came, kind of like how Obsidian's full of Black Isle refugees and how Firaxis is Sid Meier's old Microprose team reincarnated.) Once you know that, you can start taking this game on its own merits, and there's a lot here if you want to deep dive into it. In
Unfortunately this game is not grand, and very hardly medieval. The ads videos are misleading. You basically play as somebody capable of founding new cities and going to war, but only if you can manage your traders. You hire traders, buy them carts and figure out the best route to assign them. Then you tweak it for efficiency and profit. Then you make another city. Then it's round and round with traders and cities and no army. Eventually after a long enough grind, and assuming that you haven't been conquered after hours of monotony, you can get some soldiers. Then you go through the mind numbing conquering of a city. Because your new city has suffered under the siege, your soldiers who pull all their supplies from the city can't move, since there's no supplies. It takes forever to get enough supplies to the city because each city can only produce a maximum of 5 products. To make it wors
Just stay away for now... it needs some serious patching in terms of balancing and content. The game feels empty, a bit boring and simplistic. Imagine a Civ 5 with the biggest world imaginable and basically 8 opponents and a few citystates and no need for expansion because 4-5 strategically placed production centers can just aswell produce everything unlimited as could 40-50 cities. There just aint no need for a massive empire nor does it help to have one other than have it. Population is strictly based on your production buildings. Which means if you build 100 in 1 city its just aswell as building 1 each in 100 cities...well no its far superior in 1 city since the logistics are not really shining in this one here... Its a shame, really, i wanted it to be amazing...i loved how they sold it but damn it fell short of what was promised. Its like this: Imagine the book of lord of the rings
I must say, that given the reviews I did expect much worse from the game. Instead, while the learning curves is not super easy, and it might be a little limited on variety after a while, it's actually a pretty nice game. It's a bit of an economy manager and a grand strategy game in one, but to be honest it's pretty pleasant to play. A lot of reviews mention the need for micromanagement, but I managed to automate most of the functions (merchants and caravans) that keep my kingdom rich and balanced. AI looks fairly active and intelligent, production is interesting, development is simple but pleasant. The UI is not beautiful, but it didn't take me too long to learn how to use it, and it does its job well enough. I would agree that the full price might be a bit too high for the amount of available contents, but beside that, I did enjoy it. Might not end up being a GOTY for me, but it gets a
Створи лобі — ми автоматично піднімемо голосовий канал у Discord для твоєї команди!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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