
Like the original, Ground Control II is not a standard base-building RTS game. There is no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. New units are acquired by spending acquisition points which collect throughout the battle. If the player has a large force, the points will come in very slowly. While the army is small, the points will come in at faster rate. More points can be earned by destroying enemy units, or by capturing special locations called victory locations. Additional units are called in via dropship, which will land in designated landing zones. The player must hold at least one of these landing zones in order to receive these reinforcements. Acquisition points can also be spent on dropship upgrades which include more cargo space, speed, fuel capacity, armor, and weapons.
It’s 2741 and the universe is at war. The savage Terran Empire is laying siege to the Northern Star Alliance, a treaty of colonies that upholds freedom and democracy. After losing the battle in space, the NSA is forced to retreat to its last stronghold. The situation is desperate, but for the NSA, destiny is at hand. Its only hope now lies in an ancient legend...




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Oh boy, I've been waiting long for this one to be released on Steam. It's been on steamdb for more than a year! Anyways, Ground Control II is an RTS game made by Massive Ent. (who made World in Conflict afterwards) and initially released in 2004. The key feature of the game is that you don't build bases here, you earn points by killing enemy troops and capturing control points and call in reinforcements to the landing zones you captured. The game doesn't have a lot of units and only two playable factions, but every unit has an alternative mode that can drastically change its capabilities (a standard NSA trooper can turn into a heavy rocket trooper that is very effective against vehicles, but can't move); two identical Viron (the second faction) units can meld together to form a unique third unit (that has an alternative mode as well). So the game offers a lot of freedom as to how you us
This was the best childhood game of my life. Controls are easy to pick up and understand, Not too many unit choices though. Then again, I wouldn't want to have to remember the abilities of too many units. Storyline is good, with a little plot twist. Battle scenarios are not based on a scissors-paper-stone kind of fight. Eg. Infantry units are supposed to get beaten by tanks, but their secondary ability (once activated) allows then to even the odds abit. I did enjoy playing as a 12 year old and I still enjoy this game from time to time! Get it now before the sale ends! Definitely worth your money.
So many pleasant memories of this game...and a couple of unpleasant ones. Will this review be biased? Of course, but I will give you the good and the bad as objectively as possible. Ground Control 2 was the first game I ever bought with my own money, the first RTS I ever played. It was sitting forlornly at the bottom of a bargain bin, not even in those thick plastic CD cases (remember those?XD), but in a box made of flimsy cardboard. I was dismissive at first, but soon it captivated me with its beautiful graphics, dramatic soundtrack, and intruiging story. Unfortunately, I never really got into the multiplayer, since Massgate servers had been down for several years by the time I finally got it, but from other reviewers who had battled with and against each other, it was deemed a fun and challenging experience. Gameplay wise, it is a no-nonsense strategy game that focuses on combat ins
20th anniversary review. How to play GC2 in 2024/2025+? I highly recommend using REVERSAL MOD that can be downloaded on MOD:DB. Not only it balances the game, enhances the UI and visuals so they still hold up today, adds skirmish/multiplayer missions along with a small custom campaign (download the additional files), but mainly — it allows you to finally PLAY the third (and in my humble opinion) the coolest faction: THE TERRAN EMPIRE (both in skirmish and especially in the campaign). Nothing beats winning the game on the hardest difficulty with your mighty army consisting of striders with badass gatling guns and huge rocket launchers accompanied by the heaviest hoverdyne tanks with quite original and menacing design. GC2 is one of my all time favourites and my opinion might be a little biased. I bought it both physically back in early 2000s when I was a kid and digitally here on St
⭐⭐⭐⭐⭐ Now, if you enjoyed Ground Control 1 and love RTS/Tactical games, you cannot miss this one. Graphics are amazingly better than the previous installments, storytelling is much more captivating, gameplay is challenging, fun and rewarding. It feels good when you beat a mission. It feels even better when you finish the game, and it makes you want a sequel. I'm still waiting for Ground Control 3. :P
At the time of the game's release I wanted a true sequel to the original Ground Control that continued to break away from the generic RTS mold. I was ultimately disappointed. Despite being a relatively original take on the RTS genre, Ground Control II isn’t going to redefine the genre as the original did. But it’s a solid game with a few interesting tweaks and innovations, making it good enough for any gamer looking for a fast-paced, story-driven, real-time strategy title. http://steamcommunity.com/sharedfiles/filedetails/?id=851594816 http://steamcommunity.com/sharedfiles/filedetails/?id=851607460
Створи лобі — ми автоматично піднімемо голосовий канал у Discord для твоєї команди!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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