
Take the role of Captain in this Space Survival Simulation as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey through an open-world where you must scavenge resources, shelter civilians and outrun a hostile alien force.
Take the role of Captain as you explore a massive solar system in search of a new home for humanity. Outfit Your Ship, select Your Crew and set off on a journey where you must scavenge Resources, shelter Civilians and outrun a hostile Alien force in order to survive. Featuring an original soundtrack from Jack Wall, the man behind the unforgettable score for Mass Effect. The story is that we've been under attack for 10 years now. Every 6 months a new group of them arrives set on destroying our planet and now few of us remain to defend what’s left. The massive Ships we've built in hopes of escaping them have all gone, save one. As the captain of our final vessel, you must guide an inexperienced crew on a journey fraught with mystery and danger. The fate of the fleet is uncertain and you could well be our last hope. How will you fare once you set out Into The Stars?


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
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| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
This game was a Kickstarter project, and sadly didn't make it all the way. This is the result: tons of potential, but nothing memorable. Graphics are great, but that's all there is to it. You will have experienced everything in about 30 minutes, and you can finish the game in probably an hour if you know what you are doing. I'm telling all of you to not buy this game as it is not worth it in its current state. Into the Stars is an unfinished game due to exhausted resources and the devs have moved on to other projects. I am sad that it turned out this way as I wanted them to succeed and make a great space game. Gameplay wise there is nothing to report as it is pretty lackluster. Seriously, as much as you want to buy this game, don't. It is not worth it.
***Updated*** As a backer for this game on Kickstarter, I feel quite disappointed. This game looks and sounds great, most of it at least, but all the other parts of the game aren't fleshed out as they should be ,and convey a feeling like this game is still Early Access - therefore i cannot recommend it. Pros: - The game With UnrealEngine 4 looks great, provides great detail and adds to the atmosphere of a true space exploration game. - Sountrack is top notch. - Combat improved significantly from early access, quite an interesting combat system (Basically color matching, or mismatching). - After recent patches the game throws at you more events in an attempt to draw your attention, but this is nothing more than annoying - since you have to assign a crew member to handle the event every single time.... - I want to like this game! (But although patched, and is less difficult than at the e
One thing before I start: If I could give this game a "maybe" instead of a straight yes or no, I would. I don't dislike this game. I enjoyed my time with it, I just felt like there wan't enough there. As a Star Trek fan, this game immediatly caught my eye because of the whole "being the captain on the bridge" thing. Comparisons to FTL sold it and, in fact, I'm going to compare it to FTL a few times in this review. The foundation of the game is solid. You attempt to get from A to B, starting with limited resources and scouring planets to replenish your supplies while evading an alien in race in pursuit of you. You pick a crew at the beginning of the game and level them up as they perform various tasks, such as away missions or dealing with civilian unrest. The problem I began to encounter very early on is that the potential of this game isn't fully realized. Let me explain: You're give
#Edited for the first launch day# Having played this game for 50+ hours under different conditions, difficulties and scenarious, along with getting the very first A+ score, I can safely say the following: get it. It is a 3D Faster Than Light + a few more games mixed in it (most notably Star Trek Bridge Commander) + Ironman experience. It is there to test the fans of the rogue-like hardcore genre who do not complain about losing stuff or people, getting destroyed, then learning and adapting as a result. There is no save and load function. You roll the roulette and you live with what you've gotten in a beautiful 3d FTL-Star Trek format. FOREWORD: If someone says that the game has no replay value, they have played it way too little. Look at my play time. I rarely did the same run twice, unless trying to beat my previous score or testing new stuff. The game is out of early access as of to
So close to Battlestar Galactica, and yet so far. Oh devs, one day you will listen to the Tiger, damn you... So. Into The Stars, basically, Battlestar Galactica, you are humanities last hope. A colony ship which moves at best at the speed of a flying space turtle on tranquilisers, moving across a fairly hostile chunk of galaxy in the hope of making it to a habitable planet (Titus Nova). The ship's warp core is more or less dead, you're running on limited resources, everything is going to break slowly, and you're fighting progressively worse situations as you go. It's a bit like a lot of games that involve such mechanics (think FTL and its' ilk). Now, disclaimer, I kickstarted this game, and I wanted to get involved early because I saw the potential in this to be the big BSG experience that everyone was aiming for. It had the team behind it, it had (and has) the graphics behind it, it h
Sugar (FTL: Faster Than Light). Spice (Out There). And everything nice. These were the ingredients chosen to create the perfect space survival simulation. But Fugitive Games accidentally added an extra ingredient to the concoction... Chemical X (bugs, performance and other issues). Impressions + The game delivers an excellent captain's hotseat experience. I want to scream "Captain on deck!". + A real sense of urgency to reach Titus Nova especially early game where the crew is inexperienced and modules tend to be one sided, highly costly and not very resource friendly. The game brutally teaches you the importance of foresight and progression. + Stunning visuals. The ARK-13, distant stars, asteroid field and even solar flares look gorgeous. Nailed it all! + Great sound effects and brilliant score by Jack Wall. + Planetary exploration, probe deployment and the mining mini game are well don
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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