
Lessaria is a unique strategy game that combines city building with indirect hero control. Build and manage a thriving kingdom while issuing commands and quests to guide your heroes in their adventures. Explore, conquer, and shape the destiny of your realm in this epic fantasy world.
You have guilds at your service, through which you summon heroes to the kingdom and issue orders on the task board. Heroes can make their own decisions, but the substantial rewards they see on the task board will guide them where needed. Or it might not, if they are drunk or set on buying themselves a new weapon! Each hero in the game has their own value system, determining their preferences and influencing their behavior and decisions. Thieves are ready to tickle a dragon for gold, while paladins eradicate evil with enthusiasm, and free of charge. A wise ruler can use this to their advantage. In the tavern, over a mug of ale, heroes gather in parties to take on the serious challenges that the land of Lessaria presents. Together, they become stronger, complementing each other's skills and compensating for weaknesses. A king must take care of his people, manage and oversee construction! Guilds of heroes, equipment and potion shops, resource gatherer homes, walls, and towers are all vital for your kingdom. Heroes will often come for supplies, enriching the treasury to some extent. Taxes are the foundation of any commonwealth. Without them, the kingdom will starve - tax collectors will ensure this doesn’t happen by routinely visiting every building in the city. Another source of income for the kingdom is from caravans. Protect your own and plunder others to become even richer and more influential. After all, it is your land, and you have the right to combat smuggling within its borders. What could be better than the smell of a fire storm in the mornings? Only the scent of singed goblins who have decided to attack you! Use the arsenal of spells available to court wizards to destroy your enemies, aid allied heroes, and summon magical creatures into battle. You can learn new spells in the library or from the guilds of heroes. If you want to use them a distance away from the castle, build beacons.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Польська (Polski) | |||
| Китайська (спр.) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
A spiritual successor that lacks spirit The original Majesty was one of my most played games as a kid. I easily sank hundreds of hours into it, and over a hundred more as an adult with the Steam remaster. It was a game full of charm and quirks and just the right amount of challenge, and to this day I still never get bored of playing it. I've long wished for a spiritual successor to the Majesty series. The sequel, Majesty 2, didn't hit quite the same mark as the original. A few games here and there have come close in their own ways, but none have captured the entirety of the Majesty spirit. I'm sorry to say that though Lessaria has most of the form of Majesty (and even the same Advisor voice actor as the original - the inimitable George Ledoux), it is lacking the spirit that made the original so compelling. Including demo time I'm 7 hours in and about halfway through the campaign miss
Eight years ago "Dusk" was released. It was a game that pioneered a boomer shooter genre - shooters, that were trying to mimic gameplay of original Doom, Quake and other 90th and early 2000th shooters. They had less of a focus on narrative, immersion, storytelling, realism, all of which was sacrificed in favor of high speed gameplay. But they weren't just replicating what was good, they were also trying to enchance it, mixing modern ideas with an old genre. Some were adding roguelike and looter shooter elements, some where adding style points from DMC, some where adding level up systems and weapon upgrades, some where exploring what you can do on an old engine with a modern hardware and so on. Point is, they were improving upon what was. Lessaria is trying to do a simmilar thing for it's obvious inspiraction - Majesty, yet looking at it, I struggle to name one thing that it does better.
TL;DR -> Tries to be Majesty, but never gets further than copypasting some of the buildings and units. Mediocre RTS (gets quite grindy), literaly in the first third of the game you get almost all techs and stuff and from there it just becomes rinse-repeat. I would be more lenient if the devs wouldn't claim to be the successor of Majesty, but they did claim. Blame is on them, I guess. Wall of text Let me give you three reasons why I loved Majesty. 1.) Tavern (and stuff) If somebody didn't play Majesty, hard to understand what the Tavern meant there. Trolls could literally beat your tax collectors to pulp and take their money, destroy your castle, do almost everything, but heroes couldn't care less. Sometimes they did (had some tendencies to protect their own faction building), but usually didn't, unless you provided monetary incentive. However, when the aforementioned trolls finished
I really wanted to like this game, because I love the old Majesty game. TLDR - Majesty is 25 years old, and yet is still a better game than this. There were a TON of bugs, and still are, and while the developer seems to be trying to fix at least some of them, the game should never have been released in the state it was in. There are multiple major game-breaking bugs, from small things like achievements not triggering properly, to much bigger things like when heroes are in a party they never shop for items or upgrades for any reason unless removed from the party, to major things like after loading a game sometimes none of your buildings generate income. The computer AI is somehow WORSE than Majesty, a 25 year old game, which kills the game because the entire premise of the game is you can't control anything directly. Even apart from the bugs and the poor AI, the game is just so basic
Refunded due to misleading description stating that you can "relax in sandbox mode." There is no sandbox mode. As far as I can tell there is no plan to add a sandbox mode, either. There's a survival mode that's endless, but it's, well, survival (i.e. waves of enemies until you lose) that always takes place on the same map with zero customization options according to what others have said in Discussions. If you don't care about a sandbox experience, it might be worth getting still. I'm just refunding it since it specifically states having sandbox, and that was my main reason to purchase the game.
If you like and miss Majesty, if you hated Majesty 2. This game is for you. But there is fault. The voice acting is alright as per the other comments but the main things that really annoyed me was you couldn't get lost in the heroes stories like you could in Majesty. The AI is subpar but it does the job, they don't blindly go for flags, they will figure out the best route, go with buddies etc and they won't just attack the flag target until everything else around is safe. The issue with getting lost in the "story" of the heroes is that in Majesty they had some kind of... uniqueness to them? And while the models are unique the descriptions are awful, it's like they described the warrior, the theif and the archer but threw the rest into an AI machine. Some descriptions are single lines, not how they would patrol, or what they will do around town if they are not assigned a party. The cam
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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