Lost in the Dungeon is a dungeon crawler based on a card system. The goal of the player is surviving to a series of increasingly hard dungeons thus being rewarded with the loot they need to get stronger and stronger. What characterizes the game is a combat system as much original as simple and intuitive without loosing in deep and strategy.
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Lost in the Dungeon is a game that surprised me in a good way. And this happened because I wasn’t expecting a Slay the Spire successor, so I can understand why some people dislike this one. Don’t keep your expectations too high and you’re good to go. As you may have guessed by now, Lost in the Dungeon is another card game with some roguelite mechanics thrown in. The gameplay is built around grinding, so keep that in mind – you won’t beat an area until you level up enough, and that doesn’t mean that this game is impossible; it was designed to be this way. You will also need to plan carefully your next move, and there’s a lot of strategy in the tiny details that can go unnoticed if you don’t pay attention enough. The good news is that, after every wave of defeated enemies, the game asks if you want to stop and take the loot, or if you want to risk higher (and tougher) waves of monsters i
Product refunded I've played and enjoyed Monster Slayers, I've played and enjoy Slay the Spire. I thought, this might be up my alley. Wow.. this isn't a fun game at all. I would expect what I see here, as an Early Access game that hasn't been optimized, nor implemented feedback changes. I had to request a refund, simply because it wasn't going to get more enjoyable, and the whole thing is slow, and unintuitive. This game should of gone through several iterations before it ever went live, much less for sale.
As a fan of Monster Slayers and Slay the Spire, I had to try this dungeon crawler card game. Nothing to compare, this game is maybe a good time killer on your mobile, doesn't worth your time on your PC though, Way to simple.
If you enjoyed Monster Slayers, Dream Quest, Card Quest, or Slay the Spire, then this game is not for you. Yes, I know this game isn't Spire and doesn't try to be, but most games in this genre are going to be compared to Spire for the obvious reasons. The game suffers from a distinct lack of information about...anything, really. You've symbols representing different things on screens, but a lack of tooltips means you'll just have to make do without really knowing what's getting a bonus or not. Enemies don't telegraph what they're going to do. Some enemies may have different attacks they will RNG through, but there is no way to click or read about what an enemy COULD do. At all. You just have to encounter new enemies and wait and see what they and hope that you remember every enemy's possible actions. The game uses resources to play cards (Stamina/Energy and Mana) but you are locked t
So far I would say this game really might benefit from being put in the early access category. It just does not seem that it is fleshed out enough. You can tell some of what is going on but you still have to guess a lot about game mechanics. That said lets jump into the pros and cons and flesh out what I mean. Pros The character progression works well. The graphic stile is easy on the eyes and it’s not hard to pick out info on the cards. Devs are responsive. I find it to be fun. Cons The interface is still ruff. Things like no separate music and effect sound bars. The game lacks a lot of basic game info that I think todays gamers are used to. Popup or mouse over info popups with more in depth info. You cannot delete your character slots. They suggest starting a new account to get more but that is just silly and hopefully is only a workaround for now. Requires a 3rd Party account. It
Quite possibly the worst game design I have seen this year. There are several card-based dungeon crawlers out, and all of them are better than this game. When it advertises "grinding," it really means it: go have thirty lousy fights so you can get a pittance of xp and gold so you can have thirty more lousy fights so you can ... somewhere at the end of that progression may be something good, but why crawl through broken glass to find it? And even if the game gets better, it is never going to be good, because there will never be interesting decisions when your entire turn is playing one card from a hand of three. No interesting strategy, does not even lighten it with interesting randomness. Go play an idle game: it will be more interesting and honor your time better. This is included in the 2018 Yogcast Jingle Jam. It lowers the value of the Jingle Jam because people will try Lost in the
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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