

Play an android in MIO: Memories in Orbit, a mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its resident from oblivion!
The story takes place aboard the Vessel, a spaceship that originally set out to guide humans, known as travelers, to a new planet. After the travelers died, the ship became inhabited and run entirely by robots. The travelers whose minds were preserved through a process called embedding are growing weak as the Heart, the presence that gives life to the ship's robotic inhabitants, decays and causes the machines to falter. Playing as the robot Mio, the player explores the Vessel in an effort to restore the Heart and carry out the ship's original mission.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
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| Іспанська (Español) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Very strong Metroidvania. Don't listen to reviews that compare it to every other game in existence, not everything has to be at the same level as Hollow Knight to be worth your time.
Most of the negative reviews here come down to one thing: expectations. The Metroidvania genre is well-established at this point, and there are a lot of tropes that have been canonized as generally "good design" since then. MIO spits in the face of most of those. As such, this is not a game for everyone. MIO is a patient game. A game where there are long runbacks, a game where you must think critically about each encounter with even the most basic enemy because if you make a mistake, you probably cannot get that HP back until you die. Heck, this is the first time I've EVER seen a game of this genre progressively take away progress (HP) throughout the game. That may not be for you, and that's okay. Don't let people tell you it's a skill issue - it's not. The game is about a dying world that wasn't made for you. The designers are aware of this, trust them, even if it doesn't fit in with w
Mark my words: this is one of those games that's misunderstood at release time, but will go on to be a classic one day. Slight edits after beating the game 100% and getting all achievements: Very surprised by all the negative reviews because this game's fantastic and does not need a "quality of life update" that so many are pushing for. Firstly, the movement is great; it's different from what other metroidvanias do, but it's great in its own right and its refreshing to see a game dare to create its own unique movement system rather than just copy everyone else. This is a movement system built primarily for platforming and hang time: it's "floaty" but is built around slow descent which allows you to best exploit enemy vulnerabilities and allows for very interesting and innovative platforming that just simply isn't found in any other game of this kind. It starts slow, I'll grant people
fantastic metroidvania. I don't find it nearly as punishing as most reviews are stating. the boss fights have very clear tells and plenty of time to react. They do have a lot of health though so they demand that you have endurance and can dodge their attacks for a fair amount of time. The platforming can be devilish in some late game stuff but totally doable with plenty of checkpoints. Harder platforming than the average metroidvania, nowhere near as hard as something like celeste. The losing currency on death honestly doesn't matter, you end up with plenty of ways to maintain it over time and you get it so fast that you won't have a hard time buying everything you want to buy even with the system. The permanent health loss mechanic that people are talking about is tied to the story but I can see why it would rub someone the wrong way. Just know that if you explore you will find health
Here are some things MIO does that may or may not impact your decision to buy. They are left without judgment. That is up to you. Boss Runbacks: There are multiple boss runbacks of at least 20 seconds. There is at least one that tops out at near 50 seconds, including a 22 9 second elevator ride. That boss can two-shot you, regardless of how much health you have. The time for boss runbacks can be mitigated somewhat by a mod that erodes the boss’s health for each death they inflict on you, speeding up future attempts very slightly each time. There is also an assist option that does the same thing for no mod slot cost. (These do not stack.) Healing System: You can heal only at save points and special basins scattered around the world. Unless you have a specific mod equipped, the latter costs you a small amount of currency. There is a mod that will heal a pip for each three enemies you ki
Clearly the devs thought Hollow Knight was pretty good, but what it really needed was 15 Paths of Pain and some more sick platforming options, and I definitely agree. The gameplay starts off feeling a little weird and unconventional in its floatiness, but trust that it's all done in favor of crafting a pretty unique set of movement and combat mechanics. Finishing the main game isn't too difficult, but 100%'ing requires some cool challenges. I'm not even going to bother nitpicking at the flaws, no game is perfect. That said, one thing that I think the game would benefit from is a modifier you can get after beating the true ending that would show you on the map all the old cores and other items you need to get every achievement, and maybe more clearly highlight the unexplored sections. Sure, I could've scoured the map for the nth time to hunt for those last couple of things I missed, but


Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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