
A unique and deeply engaging political/military strategic simulation from the creator of Plague Inc. Balance competing civilian and military priorities and deal with a deadly insurgency in order to stabilise a war-torn country.
In Rebel Inc: Escalation, the war is ‘over’ - but we all know that doesn't mean anything. In order to stabilise a war-torn country, you need to balance competing military and civilian priorities to win the hearts and minds of the people, whilst also stopping a deadly insurgency from seizing power!


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
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| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
If you liked Plague Inc, you'll like this game. Although, this is far more challenging. I'm getting my ass handed to me most of the time. I will say though, I kinda expected an option to play as insurgents. Really hope they add that in the future.
Do you think you can do a better job than the Afgan government? Will you succeed in creating a stable government, or will insurgents take pictures of themselves driving your bumper cars? This is your chance to find out!
Basically, you cosplay as the US in Afghanistan, except you also pretend this nation building strategy actually works. 10/10
Ignore the top rated negative review. The guy only has 2.5 h played and probably rage quit after the game got harder. Yes, it's true that if you spend your money without looking at what each region needs and don't think about how to organise your defence, then you are in for a hard time. The game difficulty is fine. Brutal difficulty is also manageable. The core gameplay is simplistic, but very interesting. The game is quite polished. There are no bugs or a feeling that something is missing. You get a full experience in what it means and how many years it takes to somewhat stabilise a broken region. Try it out. *Also, about the top negative reviews saying "the game spiraling out of control": You actually can pull back after spiraling defeats, but it isn't easy. I would argue that that's exactly what makes this game realistic Just like it is difficult for parents to convince their
> International Coalition of World Powers dedicated to stabilising the region > $41 Budget 10/10 for accuracy
I have been playing this brilliant game for a few years now. I played since the closed beta on PC. I decomposed it's mechanics, and understand most of it. I still learn new things daily, be it from the game or discussions with other players. It's highly strategic with little RNG - the game on higher difficulty levels really likes to punish you for making mistakes. I think it's a huge upgrade from Base Plague Inc where even the best strategy has a higher chance of failure than the best strategy in Rebel Inc (assuming you execute everything perfectly). (You can skip to the last paragraph if you don't want to read my thoughts on individual mechanics) The mechanics are designed very well. To win, you must gain stabilise the region. Sounds simple right? Wrong. In a counterinsurgency, the battlefield is not a town, crop field, hills and mountains. The battlefield is actually the population o

Complete level 9 in a Co-Op Campaign

Win a Co-op multiplayer match on Mega-Brutal difficulty

Win a Versus Quick match without buying an Insurgent initiative

Witness Insurgents fleeing through a tunnel to a new zone in a Versus Quick match

Destroy another player's HQ in a Versus Quick match

Save the Embassy from the insurgents at the last minute
🏆 Увійди через Steam, щоб автоматично відмітити здобуті досягнення та розрахувати свій % компліту
Створи лобі — ми автоматично піднімемо голосовий канал у Discord для твоєї команди!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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