
Use skill, strategy and the power of PlayStation VR to help a desperate salary man get away from his torturous life, in this satirical physics-based puzzler.
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
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| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) | |||
| Китайська (спр.) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
2 Minute Video Review → https://youtu.be/IYvP6dBc8Nw Salary Man Escape is a physics-based puzzle game. In each level you’re presented with a miniature scene which contains a small salary man, and a door. You don’t control the salary man, but if there’s a clear path toward the exit then he’ll automatically walk towards it. What you can do is manipulate the red blocks and platforms to rearrange the scene. Things start off pretty simple, as you would expect, and the later levels become real head scratchers. The coffee cups act as checkpoints, so if you get stuck you can try again without restarting from the very beginning of the level. The art style is pretty cool. It’s a mostly monochromatic world which allows the red blocks to stand out and be easily seen. There’s 78 levels, with an estimated 8 hours of gameplay. So there’s a lot of content in here. And VR isn’t required, you can pl
I'm a fan of puzzle games so I immediately checked it out when a friend told me about this. The puzzles start out pretty easy, but they get hard fast. It gets more interesting as you go onto later levels because the puzzles become more physics dependent - it definitely put my puzzle solving skills to test and pushed me to the limit. That being said, I definitely recommend playing into the later stages to really gauge the difficulty of the game as a whole. Complaints would be that the time limit made it frustrating sometimes since I would have to start over in the midst of a hard puzzle, but it does fit in with the entire concept of the salaryman working on a deadline I suppose.
Don't be fooled... The puzzle gets harder! The music is groovy and blends nicely with the simple, dark theme of the game. Sometimes there were couple of issues moving the blocks around, but overall, I enjoyed it.There are lots of chapters to play, different non-repetitive puzzles to solve and some levels to unlock (which I haven't unlocked all yet), so more challenges for me. Worth it for an indie game. Now on to the next puzzles...
Salary Man has a unique style. The visual and auditory appeal is just as nice in game as the screenshots and videos make out. There are plenty of brain teasers and small extras for which to aim. Even though the overall game progression is very linear, there is joy to be had. The puzzles are well done and the physics make it feel real. Controlling the game can be a bit rough at times. Either with VR or with the mouse, there will be times where moving the blocks is a physical struggle (e.g. due to screen space.) This does not hinder gameplay all that much however, so there is not much reason to worry. So basically if the style appeals, the gameplay looks fun, or you just love puzzle or VR games, it is worth a shot!
[This review and rating is based on the VR side of the game.] Throw on a suit and get ready for some adulting! https://youtu.be/539xHWZpegM Salary Man Escape VR is a VR/Flat hybrid, satirical puzzler about making through life as a salary man. If you've ever worked in an office, you'll find something to relate to... As a puzzle game, Salary Man Escape shows promise. Each puzzle building on a previous mechanic. New mechanics adding new challenges. It works well. The VR side of things though... The VR side feels very untested. Things such as pausing or restarting the puzzle are not available in VR while they are readily accessible within the flat version of the game. Overall the VR portion felt unpolished. Why do I not have in game representation for both hands? This is immersion breaking. It feels like the game or the controller is broken. There's no reason not to provide some mode
I like the overall atmosphere that the game sets, it harkens back to childhood days playing Jenga with friends (but this is way more challenging). Some points I liked: Puzzles - challenging - addicting - so many levels to unlock - Music - funky retro love it (even if I don't understand it, now I have LSS) Controls - easy (not using any gear) Quotes - the best! Definitely worth it if you like brain teaser puzzle games!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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