
Salt and Sanctuary is a 2D action role-playing game developed by Ska Studios and released in 2016. It combines side-scrolling combat with mechanics inspired by action RPGs, including stamina management and character builds. Players explore a dark, interconnected world filled with hostile enemies and challenging bosses. Progression is based on skill trees, equipment upgrades, and exploration-driven discovery.
A doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
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Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Salt and Sanctuary is an amazing game. It came very close to that feeling Dark Souls gave me. The level design is incredible and I loved the way all the areas would lead back into a previous area much like Dark Souls did. It has a great price tag and was very fun to achieve 100%. Please do yourself a favor and go buy this game!
I'm no expert at games like this, and obviously I haven't put that many hours into the game yet since I just got it (at the time you're reading this it's more). However, I will try to explain why I fell in love with this game at first sight (from an analytical point of view). Side note: I'll be honest, I was reluctant to buy this at first simply due to the price and even found myself regretting the decision once I opened up that CC menu, but it was indeed worth it and I'll explain why later. At first glance this game doesn't look like much. Just another dumb 2d flash game, right? That's what I thought. The first time I loaded up the game as a knight I wasn't expecting the damn near perfect swinging animations from my sword. Almost every good thing about this game took me by surprise. I was blown away by the amount of production value and time and effort that's just so apparent in every
This isn't gonna be a proper review. I just wanna say good sh*t about this game. It's good sh*t. It takes everything good from Dark Souls and The Dishwasher and mashes them together in a blender, with a fair amount of originality thrown in. This is one of my favorite game purchases in a long while. Get this if you like the following: Amazing level design Dark fantasy art style A large variety of bosses A large variety of weapons/armor A large skill tree A touch of metroidvania Short cut p*rn Occasional punishing difficulty Responsive, rewarding combat Obscure but vaguely interesting story Now I'm gonna say something I rarely say right after I beat a game. I'm gonna go beat this sh*t again.
There are many soul-like games these days, but not many of them resemble the right feel. This game, often known as 2D dark soul is one of the closest experiences you will get from soul-like games. The map, the play style, the bosses and the story, all give the right feeling. The game is not that difficult, but you will still die a lot, mostly due to malicious environments. Achievements are very straightforward this game. Other than the bosses achievements, there are 3 missable NPC achievements and ending achievements. All achievements can be obtained in 2 runs and the first run will take around 20 hours. Highly recommended for any one praises the sun.
Y'know what? Salt and Sanctuary is a really bloody good game and I think it's criminal no one told me about this sooner. As far as Souls-Likes go, this is one of the better ones. Sure, it has its flaws. But yknow what? ♥♥♥♥♥♥ Dark Souls 1 did. So did Dark Souls 3. C'mon, we all remember the last half of DS1 and how it was a poorly paced and designed mess. Dukes Archives sucked, man. Remember Demon Ruins? I do too, unfortunately. Anyway. Salt and Sanctuary is good. It features a skill tree instead of the traditional souls skill system where you level up and put stat points into a skill you wanna level. Leveling in S&S gives you "Black Pearls", and also increases HP. Black Pearls are spent on the skill tree to increase stats, and also to unlock the ability to use higher tier things. For instance: Level 5 Swordsman requires 5 black pearls. That's a big investment; but you also get 5 point
put salt and sacrifice on steam
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Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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