
Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Іспанська (Лат. Америка) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Spawned as a Scientist, and was a lone survivor since the SCPs killed almost every other DBoy/Scientist. Found an MTF trying to help me with the most soothing voice I have ever heard in my life. After what felt like an hour of escaping from the SCPs our friendship grow as we end up being trapped in a room, which was being camped by two SCPs, and we proceed to talk to each other how badly we wanted to go on living and told us stories of what we wanted to achieve in life, like see our wives again and visit other countries, almost crying whilst doing so. He decided to act as a bait to allow me to escape, and while it did work, he died in the process. I usually feel great accomplishment when I escape the facility, but I only felt emptiness. Nothing was as fulfilling anymore and I felt like I would do anything to hear the soothing voice of my beloved friend just one more time. Rest in Peace
At first, I thought this was a janky bad mess. Looks bad, bugs out sometimes, limited floor and colour palettes, and sometimes completely non-sensical maps. Upon playing with a team of somewhat serious-minded folks familiar with the SCP universe, everything about this game got so much better - especially if everyone gets into their role. Telling everyone to hush over the radio, because you've just heard something odd. The desparate panic that occurs when an SCP shows up. Being the last survivor in your NTF squad, and praying for back-up. The joy of actually making it to the surface as D-Class. This game is a prime example of "asymmetrical gameplay": - SCPs rule everything they see around them, and can only be brought down through co-ordination. - The NTF and the Chaos Insurgery are middle-ground, and are easily overwhelmed by SCPs / co-ordinated D-Classers - The D-Class personnel
-Spawn in -No idea what to do -Apparently I am one of the monsters -Figures out how to open the door and escape -Guy with a lab coat outside the door -cant-move.exe -Mans name is Doctor Hot Ass -He cannot hear me but I hear him -Hot Ass asks for a truce we shall not kill eachother -Initialize friendship -Hot Ass calls me peanut -Everyone calls me peanut -Tell my monster friends Dr. Hot Ass is an ally and not to be killed. -Leads me through a labrynth -See the exit, sweet freedom -Walk outside to see many soldiers -Doctor Hot Ass pleads with them not to kill me -All good for a moment -Mob mentality ensues -Peanut has been shot in cold blood -Voice channel errupts in arguments over the death of Peanut. -Spawn back in -Monster again -Fellow monster walks up and asks "Are you peanut?" -I reply "Yes" -Screams to the others "LORD PEANUT, ALL HAIL LORD PEANUT!" -I am now the lord of the SCP mo
This game is still really rough to play, but is absolutely fantastic. In my opinion there are roughly 5 kinds of players you need to be aware of before playing: 1.The Memers: these are the guys who run around screaming D BOIIIIIIS, spamming voice chat, saying weird stuff, and pulling crazy shenanigans. Half the time, they're fun to play with, the other half of the time, they ruin everything. 2.The Roleplayers: The people who've actually read the SCP lore. When playing as MTF or Chaos Insurgency they're the guys who are super serious, stop at nothing to accomplish their mission and play the game like its Rainbow Six. When playing in other roles, they tend to still take it seriously and play the game "by the rules" as it were. 3.The Unaware: No idea what SCP is, they just grabbed this game cause it was free. They're lost, they don't know what's going on, they're screaming incoherently, and
-Be me -Spawned as scientist -Look for 914 (Keycard upgrading place) -Run from peanut -found upgrade place -Single D-boi follows me in -I found an extra keycard earlier, so I give it to him -He's now my D-bro -D-bro and I upgrade cards -D-bro gets his to highest level first (O5) -D-bro goes on without me -Finish upgrading -Run to heavy containment -go up elavator -See D-bro off in the distance holding a pistol -Hopes he doesn't find and shoot me -Hide in 106's chambers nearby -He finds me -Doesn't shoot me -D-bro is chill -Since we both have O5's we can get into 106's chamber and contain him -But one of us has to die -We quickly decide that I would do it -Give him my card and medkit -Sacrifice myself -Now a spectator -Watching D-bro -He's just staying in Larry's chamber for seemingly no reason -Other spectators notice -D-bro goes outside and notices bodies -He loots them -Then goes back
>be me >be peanut >get to entrance zone >get stuck on elevator to surface >ntf notices im stuck >one ntf stays with me playing music >ntf activate nuke >music ntf refuses to leave me >me and one ntf listen to country road as nuke goes off 10/10 would cry again
Створи лобі — ми автоматично піднімемо голосовий канал у Discord для твоєї команди!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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