
Starfighter Origins is a 90`s style Indie space combat simulator inspired by games such as wing commander, Freespace and star wars. Combining a focus on single player action and favouring full space combat simulation over dog-fighting, Starfighter Origins looks and plays best using a Gamepad and also supports HOTAS.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Alright, I’m going to be upfront, I did not really enjoy this game, but I want to be constructive with this review. Starfighter Origins plays like an alpha to me. There are some interesting elements, but I feel like the game hasn’t been fleshed out completely and I ran into several buggy spots while playing. The first issue I had was with the controls themselves. I tried this game using both the controller and the keyboard. With the controller, only half the controls worked initially. After a quick reset, the main ship controls worked, but other functions, like the match speed function, still didn’t work. As for the keyboard controls, the given controls spread players fairly far across the keyboard with buttons programed across the board. Luckily, the game does offer players the option to rebind these keys, however the first time I attempted this every key defaulted to pause. Again, th
Product refunded I'm afraid it really is as bad as people say. I didn't listen to the reviews and purchased. 20 minutes later I hit the refund button. Optimisation is horrible, controls hideous and it's just boring. Yes it is a looker but that can't hide it's many and game breaking faults. I wanted to like this and for people to be wrong but I couldn't and they are not. I love space sims but comparing this to wing commander, freespace and star wars is just wrong. It's set in space and there the similarity ends.
https://youtu.be/kgjxonzOxp0 As a huge fan of the Space Combat Sim Genre, I had high hopes for this game and seeing where this game took it's inspiration from I admit I allowed myself to get a bit excited. However, what I was forced to endure for my First Impressions review quickly dispelled any vestige of hope or excitement. The options menus are a broken mess, some even requiring a loading screen? Also there is no menu for audio adjustments and the buttons to select an inverted Y axis do not seem to function at all. Also, in spite of the Developer's claim for HOTAS support, the game refused to recognize my joystick and only allowed me to use the controller... where I'm sorry but right stick for maneuvering and left stick for throttle? To me that seems exceptionally backwards. The game itself is buggy and tedious. It requires you to slog through the tutorial missions before it will e
While the title entices with interesting mechanics and ideas - especially for those of us who fondly look back on titles such as wing commander and freelancer - there are an insurmountable number of issues with this title that hamper it. Video: https://www.youtube.com/watch?v=iZ7ln3kZCQo Text: Before anything else we need to look at the control options and control scheme. While the game support full key rebindings it lacks a functional mouse movement support so while you can rebind you keys to your mouse buttons... moving your mouse doesn't actually do anything, and if that wasn't bad enough the default binding only work on the xbox controller. Moving on further, the games issues in terms of controls also translate to movement and interaction with the world, with physics being wonky, animations being non-existent and various targeting, aiming and particle effects causing more problems
Product refunded Tutorial is bad, simply bad. It's just a voice with no subtitles, explaining everything and then throwing a buttons list in your face, pretending you'd be able to memorize them all in the span of one minute, then it proceeds to just refer to commands as "scan button", "acceleration", etc. I can't learn the game like this, there's no gradual easing of the player into the controls, no way for the player to easily discover the controls one by one like most standard tutorials do. If a game fails in the tutorial phase then the whole game fails.
The game is not as horrible as the nay sayers have been droning on about. However to be fair the game is far from perfect. I got the game expecting the worst based on the reviews. But it seems the developer has been taking a look at the reviews both here and other media and slowy fixing some of the more "painful" issues. I have had no major issues with the game up to this point, most of the issues I've had were with game play as there are certain things that can be improved upon with ship to ship combat and cockpit layout. For what its worth I think this is a great contribution from the independant developer side of the house. So far I have been enjoying the game. If the Dev of this project keeps adding to this game I believe you'll have a decent space sim over some time. But alot more work is needed. Adding joystick support would greatly add to the feel of a space sim. As well add di
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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