Play a young peasant boy who becomes squire to a legendary knight. Travel the realm competing in jousts, archery, and melee competitions. Train hard in order to become a powerful knight and eventually compete in The Great Tournament to decide the fate of the realm in this medieval story.
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
This is an average story that gets much worse on replays. The combination of no checkpoints and no variation in the story mean that if you do want to play one particular part differently you have to replay the whole rest of the story first and see almost the exact same things every time. The heavy reliance on stats in combat means fights often come down to clicking next over and over and see how the story's decided you did. The preparation for the main tournament, as someone else mentioned, is a real pain, because having to manage travel and getting everywhere on the right schedule with only text to tell you what's near what just becomes a mess of frustration for very little reward. Do I want to replay the whole story just to get that one joust tournament or that one plot-important feast? If it means I'll have to play the whole thing one more time, I don't think I do. Don't get me wron
For a game that was released a year ago, it still has both gramatical and timeline errors. For example, I am talking with a page in a kings court, and during my conversation with him, he says "Oh, wow, that is really cool." I guess I'm a bit picky about that but it is not the only instance of language like this, and you could easily write this game that way, so you could make it feel more "medievally" without sacrificing intelligibility. I will also mention syntactic errors, and though I'm not a native speaker, I've spotted some. And last but not least, there are instances in the story, where I could've made some minor story choices, but I'm unable to do so. It were mostly small things, but those choices would be much better than clicking "next".
This story starts out kinda slow, but quickly picks up. The further you get into the game, the more stuff you can do and find. There's just not many CYOA games like this. Pros: -Felt alot longer than 190,000 words. -Pick initial stats and increase your stats over time. -Court/Realm intrigue. -Immersive. -Gather and train an army. -Manage a settlement. -Large map of different places you can go to and explore. -Multiple romances. -Overall your goal is to win the last tournament. Author does a great job of making the stakes really high. -There is alot of text between decisions, BUT I enjoyed the story so much it didn't matter. -This is a FULL story, but if you like the world you can continue your story in part 2. Cons: -Some things seem like a waste of time. -Some things aren't well explained, not sure what you're suppose to do. -Found the ending a bit too sudden, would have liked m
This is a text based game in the "Choose your own adventure" book style. The goal of the game is to win the "Great Tournament" and save the land from the bad guys. The story places your character as the squire for one of the strongest knights in the land. As such, your character is thrown into choices of all kinds from political, military, loyalty, as well as normal choices like friends, girlfriends, and marriage. The story is well written (albeit with a handful of typos) and you care about the characters. There are several RPG stats which are affected based on your choices. Many of your choices make an immediate difference, while others make a difference down the road. The RPG elements include attributes (STR, INT, etc) and skills (Archery, Riding, Melee, etc). These stats are used throughout the game, and if you don't have enough stats in a certain situation, you fail or sometimes
The meat of the story feels very railroad-y, which I am okay with, since I see my character develop very differently. The prep for the tournament, however, is the most tedious, dull, and frustrating ♥♥♥♥ I have ever seen. But hey, at least it is written with zero flair. "Your next opponent is a grizzled veteran. You win." Wow, the 20 days I spent preparing for that tournament now feel so worthwhile. Also, I ended up finishing 2nd, so I got 0 money from it, seemingly no prestige either. Okay. Honestly, I have TRIED to play this game several times, and the idea of a sequel that plays out a lot more differently based on development is the only appeal, because NOTHING about the writing or story of this is in any way engaging.
Overall, great immersive game. However, it has some major flaws that can be avoided if you take my advice: Play this game on easy. This game doesn't have gameplay in the traditional sense, you can only make choices which influence the result. However, although there is some strategy involved (like performing the actions that synergize with your stats), it is hard to win the tournament without looking up how to do it, which reduces the immersion and overall makes the game less fun. Additionally, spending 5 hours on the game to have it finish on a game over feels pretty bad, especially since there are no saves or checkpoints. This is accentuated by the fact this game has very little replay value. In fact, after playing through the game the first time you'll probably think it was great, but after playing it the second time you'll think that it was actually a mediocre game. It's easier to
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.