Those Who Remain is a psychological thriller that takes place in Dormont, a small town in the US. Dormont appears to be a regular and typical American town at first glance. However, it is cursed by a demon who shrouded everything in darkness. Most of the town's population has been trapped inside the darkness, with no means of escape. Edward Turner is just an ordinary man with troubled past, who arrives in the wrong place at the wrong time. He soon finds out that something is very wrong in Dormont. There are strange creatures roaming in the dark, killing everyone that gets close. The only way to survive is by staying in the light. The danger in the dark is not the only thing at play in Dormont. There are strange portals that emanate a bright light, that seem to bring anyone that goes through them to another place, similar yet different, apparently unreal but very real. Actions taken in one place have repercussions in the other.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Those Who Remain could be best described as a collection of everything that is wrong with the horror genre these days, a yet another take on the most common style of modern horror game - a walking simulator with minor puzzles, chase sequences, predictable narrative that tackles some dark themes and in this particular case also completely lacking in good scares or any sort of horror atmosphere. While the game has some interesting ideas, they aren't used to their full potential and quickly get buried under the static and repetitive nature of the gameplay loop: Avoid the darkness, search lockers/drawers/etc. for documents or a key/item you need to progress, solve a puzzle, escape or hide from a creature, do a narrative decision and repeat. It took me roughly 4 to 4.5 hours to complete the game and during that time, there were 3 things in particular that bothered me quite a bit: Lack of im
Edward is a man with a good life; a beautiful wife, a smart daughter, and a nice home. Yet despite all of his good fortunes, he finds himself at the bottom of a whiskey bottle night after night, on top of having a secret affair. When his lover, Diane, texts him from a motel in the quiet town of Dormont, he summons the courage to visit her and break off their lust-fueled relationship for good. However, when he arrives at the location, Diane is nowhere to be found. Instead, Edward finds himself on a journey to piece together the death of a young girl, solve the disappearance of the entire town, and figure out exactly where his life went wrong, in Those Who Remain. Don't let the Steam store tags fool you, there is no survival horror here. What this game really is, is a psychological horror walking simulator that does well at masking its key and note finding with clever puzzles and ensnarin
Overview Those Who Remain (TWR) is a first-person horror adventure set in the present times. Players impersonate Edward, an american man that suddenly finds himself engaged in the terrible events happening in the city of Dormont. Streets are deserted, the city in shambles, while dark figures with glowing eyes are ever-present in any shadow - with murderous intent. In these terrifying circumstances, you'll have to find your way through a Dormont scorched by chaos, while also facing Edward's own past and (quite literal) demons. 🟩 Pros A few scenes and moments are well done, with good atmosphere. Decent use of light effects for atmosphere, while also integrating them into gameplay. Multiple endings. 🟥 Cons For a horror game, it really makes a bad job at scaring the player. The story is clichè, uninspired and becomes obvious early on. Horrendous voice acting of all characters, in pa
I love me a scary game, and this one definitely spooked me. But I am struggling with some serious issues that make it not fun to play. The game focuses on staying in the light, and entering some dark areas will instantly kill you. But this game has no method of indicating if you are lit or not, and doesn't indicate well which dark places are safe to enter and which will kill you instantly. This makes the game feel really unfair. The level design forces you to almost constantly run into a dark place and you have no idea if you will die or not. This kept putting me in a "♥♥♥♥ it" mood which really ruins the point of scary games. All around this game has serious issues with player direction. It's either beating you over the head with obvious instructions or leaving you in the dark (pun intended) to wander around hoping you're doing the right thing. At one point a character says "follow me
This is a horror game with a troubled past protagonist. This is a game with physics puzzles and platforming without a jump button. This is a game where decisions matter but all of those decision are binary markers and slight alterations to the ending. It's a game where "darkness" means pitch black and light barely propagates anywhere else making it difficult to see anything much less navigate around the chair that fell over in your path. This is a game with death and running from unkillable monsters where punishment for failure is a reload at a checkpoint too far back and often forcing you to rewatch the same cutscene and hear the same dialogue again and again. Would I recommend this? No. Would I say it's a bad game? No, not really. But - everything you'll see here you've seen elsewhere.
I had this on my wishlist for so long, and completed it tonight. Completing it inspired me to write a review, and I never write reviews. This isn't a good thing. I'm a sucker for a spooky game with a strong story, and this game didn't give me much of either. The story, while overdone, would have resonated more with me if not for the INCREDIBLY tedious puzzles. And some I can't even call puzzles. I was just a dog told to find a bone, and then another bone, and then another- and if I didn't put the bones in proper order (which was rarely clear) nothing would be happen, and I'd be stuck. I don't require spoonfeeding when it comes to puzzles in games, but a little direction would have been nice. And then the baddies. Mother. Mother is a character reminiscent of Resident Evil with none of the fun. You can't run, really. You definitely can't fight back. You're just gonna get one-hitted back to
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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