
To The Capital is roguelike game with battles as in old jRPG in a medieval setting with pretty graphics.
You are the messanger from south gate. Conspirators wants to kill the King and they also sent assassins to you. You should get to the capital on north and tell king about traitors.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Корейська |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Review copy provided by developer via Curator Connect Failure states in games have an entire philosophy to them, owing to how disruptive they can be to enjoyment. On the one hand, no one wants to be stuck playing a doomed character, but on the other it can be fun to watch something you've built be toppled. To The Capital is an interesting study in failure states because of how frequent and how obvious they are. As an RPG-roguelike it's surprisingly deterministic for either genre, and that determinism can doom you half a dozen battles or more before the end comes. If it weren't such an otherwise-solid offering that might doom it as well, but its quirks make it a different sort of challenge instead of a bad one. You are a royal messenger, dispatched from the southern border of the kingdom to warn the king that his council is compromised by traitors. Unfortunately for you, the council kno
It took me a couple of tries to get the hang of this game, but once i got it, the game was pretty much easy. Its not the best jrpg but for the right price i found myself getting 1 hell of a deal!
Product refunded Ok so honest review here, game is decent for a first attempt at making one. That being said there are too many balance issues and annoyances to really make this game enjoyable. One of them primarily being the encounter rate. Yes it says JRPG but that shouldnt apply to having a random battle every 2-3 steps(I avereaged it out.) Second more often than not you are stuck just messing around outside each town until you can scounge up enough coin to buy enough meds to survive a trip to the next town. yes you can goto a cave/dungeon that is usually near each town for a chance for some free gear cept it really isnt. You end up having to essentially trade your hard earned meds for items that you actually cant use for another 2-3 levels. Which then puts you at a disadvantage timewise as you have to go grind again for enough coin to buy back the med supplies. Also the loading to
This is an... interesting game. A bit tricky, as you have to somehow get enough money for equipment and potions while rushing to get to the capital to deliver your important message. If you can juggle this correctly, you can win the game. You will need a bit of luck to do so, though. The game is cheap, so it isn't a bad investment if you are wanting to try this sort of game. Also, it appears this might be the developer's first product. He also appears to be working on a sequel, which begins where this game ends...
Addictive like nibbling on a full box of crackers ...and gameplay could be utterly broke by some interface glitch. - Fascinating !
I'm really not a fan. It would be better if it were, simply put, more like other games. The time system is a decent idea, but you don't have a sense of how long you should spend in one area. Combat is pressing one button over and over. With a party, more developed story, skill tree, etc., this game could truly blossom- but now, I wouldn't waste the cash. I have a video of one of my playthroughs on my account, if you're interested to see what it actually plays like.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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