
YOU... and who else? is an addictive Strategy game developed by Aldorlea Games. Recruit troops, improve your skills, conquer castles and progressively unite the world under one banner. Your ability to come up with a good tactic will be tested!
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
I love Aldorea rpgs and would have played more than 50 hours for each rpg. However, after playing 11 hours on this rpg/strategy game, I am feeling really bored and tired of the large amount of micromanagement. I am wondering if any other player is feeling the same as I do. Lets look at the micromanagement. In this game you can have yourself and a team of 8 generals (from a total of 20). Each general can have up to 3 additional troops, so your team have up to 36 troops. When you get new weapons and armors (which happens all thetime), you have to spend time distributing to your team of 36 troops (out of 84 troops). There is not even an "optimize" feature in the equipment manual, and I have to manually check each of the 5 slots for the 36 troops. The game world is large with a lot of enemies and castles to attacks. Each attacks is broken down into an ever increasing number of "waves". Ea
This is one of those times I wish I could simply leave a review as 'Mixed'. You... And who Else? is a grindy strategy based game with an emphasis on micro managing gear and selecting the right general at the right time in your wave based battles. The story is somewhat in the backdrop, consisting of a hero trying to head north and recruit local talent in nearby kingdoms to fight back against a threat. That said, there's usually little dialogue to be had, as the game's focus is the wave based battles, defined in the game's description as 'places to explore'. _Pros_ + Lots of general to control, each with their specific minions. It can make for some interesting combos. You get these generals by beating them in their kingdoms, usually after a long fight. I found this to be rewarding. + Art. The images used for monsters and generals are pretty good. Not quite anime, but it has a slight s
There's no shortage of RPG Maker games to be found on Steam, some of which belong to certain RPG Maker teams. Aldorlea is one of them, having made quite a few that have garnered some dedicated fans. Having fully completed this game, allow me to say that if you like the games that come from Aldorlea, or are interested in trying out one of them, you should steer far away from this game. Although this game is certainly nowhere near the standards of Triple A games or even some of the more professionally made independent games, it's nevertheless shocking to me that Aldorlea would release this game in the condition that it was in. When asked if the dev would make another game, the dev responded with a no, as this game wasn't close to being successful (you'll find out why). However, what had bothered me was the developer's response, and I quote : ..."but I guess people prefer the usual RPG f
This is a game that fills a unique niche I love, but ultimately I can't see myself actually recommending this to anybody. While it's perfectly okay... it falls just short in most categories for me to really enjoy the game. While this is made with RPG Maker, it's not a traditional RPG. It's a grand-strategy game built on the engine of a JRPG with a focus on recruiting generals, training their armies and conquering the land around you. From a pure technical/design standpoint this is achieved in a clever manner that uses the things RPG maker default functionality: - Each location to conquer is a list of 10+ waves of enemies to fight - For each wave, you must select a 1 hero/general to fight - Each general has a unique "party" they bring to the table - Completing all the waves awards new generals, items, and rewards as well as opens up more of the map This loop creates a game of attrit
Done in 30h15 with first try and waves achieved. Real time done in 59hours +::O_o No story but strategy of well using armies. Get the world rid of monsters’ invasion from the South-East, easily located as a king won’t let us in. Manage your armies, use them according to the type of enemies cos you can’t buy a bunch of potions to refill or revive them as you wish! But the old pirate’s cove brings a lot of money. To provide some refill for the next battle, equip the right artifact (warrior for linda). The stronger was Derek for the first part of the game until I got Tristana and her dark knight. Knives hit well unarmored enemies. I liked there’s a skill against each type of enemy: tamed, possessed; one of a member to strengthen the party: blessing, dash, creepers, build up. I was glad when I achieved Monument of the Ravens, those silencing ghosts and imps, what a sore! Humour: Overall
I own plenty of rpg maker games and must say this is likely one of the best. Really innovative battle system. Well done.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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