

Final Fantasy VII: Ever Crisis is a mobile game covering the whole FFVII timeline by splitting each story into short chapters focused on important moments using animated cutscenes, some with conversation options, followed by a battle. Relive the most memorable moments from FFVII and experience the journey of a young hero Sephiroth. Experience both classic and new stories within the FFVII universe presented in a retro-style look combined with modern, beautifully rendered graphics, that’s easily accessible on the go. Team up your favorite characters and customize each one with iconic gear and weapons to defeat powerful opponents in Solo or Co-op battle mode.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game makes me sad. There are glimpses of what could have been a really cool retro remake, but this is just a predatory gatcha visual novel. Why do I have 36 hours played? Morbid curiosity. I tried playing the game legit, but 10 hours in I ran into the inevitable grind wall where the game expects you to dump hundreds of dollars into it. Said 'lol nope' and used Cheat Engine to win the battles just to see all current content of the stories. I can confidently say this game is not worth your time unless you want to see a little bit of young Sephiroth. The First Soldier story involving him is bare bones and the events are ho-hum other than showing he once had a tiny bit of compassion. The retelling of FF7 and Crisis Core are fine, but the whole time I couldn't stop being sad about how cool they would've been if this was actually a well designed game and not gatcha trash. Using Cheat
This is a gacha game. Never indulge a gacha game, not even to "try". They exist solely to get you hooked, and then steadily raise the bar on your expected efforts and investment until they find the threshold of insufferable, just to try and force you to buy. Exploiting fomo, fostering investment fallacy, and baiting group mentality, it's all here. If you were hoping for this to be the definitive FF7 remake experience, it is sadly not that. The story skips around as it pleases, leaving in only chunks of the juiciest dungeons to explore and a fragmented handful of story beats that completely skip all the travel, minigames, and flavor between locations. Cutscene decisions have been rendered completely inconsequential and skippable, no one cares if you give the flower to Marline or Tifa, it does nothing. And only a fragment of the actual story is available to begin with. You'll have to wait
This game is a clear example why Stop Killing Games is a necessary consumer movement
Don't be fooled by my playtime on Steam; I have spent more time than I'd care to admit on this game via mobile, having played since the beta. I have also made the mistake of spending around £40 on the game, specifically on the "season pass" for three of (I believe) five seasons since launch. I also played the other short-lived FF7 mobile spin-off, the First Soldier, for a decent chunk of the time it was available (also from beta). Thanks to these poor decisions, I feel I’m qualified to give a fairly informed opinion on the quality of Ever Crisis! So, assuming you're going in blind: what is Final Fantasy VII Ever Crisis? Ever Crisis is a "Free to Play", Pay to Win gatcha auto-battler game, originally released on mobile devices, that expands upon the story and universe of the original Final Fantasy VII. It retells the stories of the OG FF7 (moreso than Remake) and FF7 Crisis Core through
gacha trash. if they'd remade the original games with this art style/upscaling, would be a masterclass in how to update a beloved ip. Instead we got this garbage.
This is a gacha game. Never indulge a gacha game, not even to "try". They exist solely to get you hooked, and then steadily raise the bar on your expected efforts and investment until they find the threshold of insufferable, just to try and force you to buy. Exploiting fomo, fostering investment fallacy, and baiting group mentality, it's all here. If you were hoping for this to be the definitive FF7 remake experience, it is sadly not that. The story skips around as it pleases, leaving in only chunks of the juiciest dungeons to explore and a fragmented handful of story beats that completely skip all the travel, minigames, and flavor between locations. Cutscene decisions have been rendered completely inconsequential and skippable, no one cares if you give the flower to Marline or Tifa, it does nothing. And only a fragment of the actual story is available to begin with. You'll have to wait

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