

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Ukrainisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
My entire colony was saved by a tortoise. This won't be a review like the ones I normally do, going over the pros and cons. Rimworld's a story generator, so I thought I'd share my story. I bought rimworld around two weeks prior to writing this, and set up a small colony. The first animal my colonists tamed was a 212 year old tortoise, who I named "Old Timer." We set up a small farm, and once we found a female tortoise (who I named "Henrietta Peach"), they had kids. And their kids had kids. Soon enough, I had too many tortoises than I knew what to do with, so i tried selling them, and the nearby colonists loved them. But things took a darker turn. Around 5 days after buying rimworld, my IRL dog, of 15 years, passed. It was sad, but what hit extra hard was old timer's death only a few hours later. Both were blind, both had bad backs - it hurt, and I cried. I dug a big tomb in a mountain
My wife doesn't like or play video games. She loves Rimworld. I've never seen her touch anything else. When "we" play, I set up the base, make sure the power stays on and the healroot is harvested. The mother of my children, the light of my life, sits next to me and plays the game by suggesting things like "The colony could make far more silver if we were to simply imprison raiders, remove organs, skin, butcher and consume their flesh." I thought I knew everything about this lady. Damn. We've spent all 1,176 hours in this game together.
Full underground base, chemfuel stored in a granite room with no cables in the walls so I figured it was safe, a Zzzt event set a colonist on fire who fled into the chemfuel stockpile, the stockpile exploded destroying the wall between it and the hallway. The initial explosion was fairly well contained but the heat from the fire raised the temperature in the communal hall to several hundred degrees in about 15 seconds then all the furniture caught fire as well. there was nowhere for the heat to go and relatively little space to heat up so it turned the whole place into a furnace, even the coolers caught fire, then the food caught fire. The communal hall included all the hallways that went throughout my base (ironically to make temperature control easier) so there was no way to get out of the base other than to go through the communal hall. One dumbass died in the initial explosion, t
I can stop whenever i want
I felt like I had to share my experiences with RimWorld so far ... So I had just established my young but promising new colony, Ashton (a quite ironical name in the end ...). The basic needs were all covered, everyone had a nice place to sleep, decent clothing, enough to eat and time to relax. The people of Ashton were prosperous. They lived in harmony with nature and each other. Their wide fields provided them with plenty of food and they sold the surplus to the passing by caravans. Now and then a few warriors of a near tribe, the Pig Face Men, attacked the settlement, but the people of Ashton were safe, relying on the strength of their automated defence systems. And so the colony grew and I thought: This is it, I finally have a colony which doesn't collapse after a few hours. As if ... Remember when I told you about the harmony between the people and with nature? I meant there were
I still get misty when I remember my pet raccoon Willy. Willy had already lost all four legs defending me from prior attacks by bandit raiders. We came under attack again and the raiders made it inside our base and a bandit cornered me in my bedroom, I was finished for sure! Willy wriggled on his belly across the floor and bit the ankle of the bandit who began shooting at Willy, giving me time to charge the bandit and take him down but Willy had been shot! Willy saved my life, but he was critically injured and dying. We rushed Willy to the medical bay and managed to stabilize him. Not only would Willy live, while in surgery the doctor was able to attach four new wooden peg legs! When Willy was awake and healed he was able to scamper across the potato fields on his new wooden legs, hero and protector of our village!



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