

Welcome to the violent underground world of Ultra Circuit racing. From the cracked asphalt of San Juaro and the Ysidro edgelands to the hulking megacities of the Texicali Zego zone, Airframe riders from all across the Southlands compete for fame, fortune, and a chance at glory… three feet above or six feet below.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have 200 logged hours across the Airframe Ultra betas. Undoubtedly more across private games and modded lobbies. This game, from the moment Beta 5 began and arguably earlier, was sent into a death spiral by petty developers and publishers. Starting with the worst part, this game's progression is heavily weighted against new players, and despite community wide feedback pointing out it's many flaws, they have only doubled down. - Money used to buy new cosmetics or bikes is the same as money used to buy weapons in matches, meaning new players need to buy weaker weapons and save money for getting the new bikes, 2/3 of which are unquestionably better than the default. Meanwhile veterans can buy strong weapon after strong weapon and stomp anyone new without a second thought. - The game requires you play 3 races in a row in order to earn any items or get any experience. If the game cras
i have been playing airframe ultra since the very first beta back in january 2025. i became obsessed with this game, it always had problems but it was the most fun i had playing something brand new in a long time. now the game is out, and i'm finding out the hard way that you NEED an internet connection to both level up AND unlock new content (clothes, bikes, character quirks, etc). during 4 out of 5 betas, all of that content was simply unlocked by default, and when i asked the devs whether the game would be functional offline they explicitly told me they "didn't wanna ♥♥♥♥ people over." they lied. basic mechanics and systems are not accessible to players that never go online, and your progress is locked if you lose internet for any reason. until this gets fixed, i will not recommend this game.
I'm so conflicted, I love this game, I love the feel of the hover bikes, I love the combat, I love the sense of speed, I love the chaotic brawls that happen both on and off the bikes. I love the interesting visuals and world design and the music But I also hate this game. I hate that they locked almost all progression behind a weird, unintuitive, and boring grind. I hate that the mid round intermissions, which used to be a fun time to take a breath, mess around on your airframe, and get into brawls with the other players, has become every player racing to the shop to see if they won the gutter store gacha before anyone else can steal their prize. I hate that the money i'm supposed to collect mid race to buy weapons to fight the other racers to get points and win has become something I often hoard just in case there's something I want in the shop. I hate that the best way to progres
Stellar aesthetics, no single player gameplay at all. Based on the early demo for this I was excited for something like Jet Moto but with a world to explore, instead what is delivered is a thinly veiled "live service" monstrosity that you can't even practice alone if you wanted to.
Making your game's core progression a live service when you are going to have a grand total of <500 players peak on launch is a diabolical choice. I played a few betas and I enjoyed them. But this still feels a bit too unpolished for a release, it feels more like a early access game than a 1.0. My primary complaints would be that maps feel unfinished, boosting feels limp, a bad progression system and most important of all, progression tied to online play.
I was really excited for this game, I was refreshing the store page today until it became purchasable, actually. This ain't it. The idea is that you hit play, and it throws you into a lobby. After a bit of time, a vote starts and everyone votes for where they want to go. Then, the game begins proper. You race with the other players until you reach a battleground, and everyone starts killing each other. Then, you race some more, and then you kill each other some more, and the process repeats until someone crosses a finishline with 10 points (earned from placement in the race sections and kills). I was hoping for some kind of progression or campaign, but it's all this, and you know, that's not a problem. It's okay for a game not to meet my expectations. What is a problem is when playing the game isn't fun. The track design is not good, with turns poorly telegraphed. I found myself stuc

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