

Framed for the death of his master and left with a ruined heart, Soul has sixty-six days to live. Alone and hunted by his former comrades, he moves through a world of shifting loyalties and silent blades — determined to unravel the conspiracy that has condemned him. Rain mixes with blood, mercy entangles with vengeance. Soul's journey is one of love, hate, and the fragile search for what it means to have a heart.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fantastic gameplay, the combat is very ambitious ! it is as good as it looks. :)
A phenomenal experience! I was absolutely in awe of the combat, music, animations, and the entire world throughout the game. It exceeded all my expectations
Guys, the trailer was real. It's not fake mobile game ads
The lion does not concern himself with the 25-minute shader compilation that infects every UE5 video game on the market.
After 20 hours, I can say the wait was worth it. The combat feels incredibly fluid and the boss fights have been an absolute blast. One thing I noticed is that enemies don't respawn, which can be either good or bad depending on what you're looking for. I can tell they really tried to avoid making the game feel tedious. No long runbacks, no having to kill the same mobs every time you go through an area, and even being able to reset your weapon upgrades to invest in another one. I know this might be a dealbreaker for some people, especially if you're really into the Souls formula, but honestly, I've played and loved those games, and I really appreciate what they're trying to do here. Not everything needs to be a chore just to make the game harder.
I don’t write game reviews….ever. Buy this game. Superb combat system and SOO many types of weapons to master if you like. You can make the game as challenging as you like without the annoying mechanics and odd movement like in most Souls Like games. It doesn’t punish you, unless you want it to. Rewards you for exploring and the game is beautiful. Well done, S-Game Studio



Structured threads, verified dev answers and player expertise without chat noise


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