

The king of Solginat is dead, and a new would-be emperor stands over the corpse. Confront the dark in one of six different storylines as you manage resources, rally your monsters, and stand against the empire




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Here is the experience that I, a veteran Brigandine player, had from playing it on Hard Story Mode: -Due to the story mode limitations, I only had one option for territories to attack left, it belonged to an enemy faction that had an aggressive AI towards me and attacked me every turn because it "believed it was stronger than me". -So I gathered my strongest forces in my base to attack them, but at the same time they of course attacked me as well, and due to the game's mechanics, because their overall power level was higher, their own attack was prioritized. -I managed to fend off their attack and killed most of their units and all of their Rune Knights in that battle and then decided to attack again right in the next turn. -But because of how this game works, all of their defeated Rune Knights are right back in action instead of being unavailable for 1 turn like in the other games, and
So I decided to give it a lot more hours, but I don't think it changes my review much. TLDR: Don't waste your time and money. If you want to try a Brigandine series for what it is, go for Runersia or find Forsena: Grand Edition. They are cheaper and more complete. Runersia is 21GB vs this 7GB. I'm not going to diss the game entirely. It has its strong points. Basically, new mechanics like Rally, Base Building, and able to buy equipment once they are found are good additions, but they are merely icing on the cake. It's not revolutionary or something to wow over. The lack of personality persists throughout even in Mission Mode. There's no story, just a challenge for trophy purposes. It's just really sad to see potential wasted like that. I have quite a lot to say about Brigandine Abyss as someone who has clocked many hours into both Forsena and Runersia. Runersia was already almost
The game has a hard time limit, and unlike the previous games, you can't turn it off. Not a fan. Also, you can't invade any base. Some are locked by default until a plot happens. Meaning you will be fighting other kingdoms in the order that the devs wanted. If I want to take down the empire before any other nation, I should be able to have this opportunity. The previous games had no such railroading. Oh, and in previous games we started as a nation, with our own host of followers. Here? I have TWO named characters, and the rest are mercenaries. No, not named heroes. NPCs.
What a letdown.... Longtime fan of brigandine since the first one, played Legend of Forsena, Grand Edition and Runersia, this is a biiig stepback. Less classes, no multiclassing, no branching paths on the class tree for Generals, less monsters with less classes, smaller map with fewer castles to conquer, Faction Leaders are re-skinned generic units with ONE extra skill/passive that sometimes repeats itself between the other faction leaders. Wanna know the difference between the dwarf faction leader who is a legendary blacksmith trying to forge the Brigandine and a generic axe fighter unit? 25% physical defence if you have armor equipped... thats it, feels like they didnt played previous games or know of them at all!!!!!! They added monster generals now, but they made them copies of the normal monsters, the lizardmen DONT HAVE ADVANTAGES ON SWAMPS OR RIVERS ETC, only the unique ones d
Overall Score: 5/10 If you’re a nostalgic fan of the original PS1 Brigandine, you probably already know the core draw of this series, but the appeal is definitely still there for old-timers like myself. For Newcomers: The gameplay revolves around a grand strategy loop broken into three phases per turn: organizing your forces, declaring attacks on rival nations, and resolving those attacks in tactical combat. You command "Rune Knights"—human generals who lead armies of fantasy monsters. Each knight has a command point limit, forcing you to carefully budget your roster between cheap fodder and expensive heavy hitters like dragons. When you invade a territory, combat plays out on a hex-based map where positioning, terrain advantages (like mountains or water), and elemental rock-paper-scissors mechanics determine who comes out on top. What's New in Another Brigandine? The developers tri
I played 30ish hours, finished 1 story and reached 1/3 of another one, the game is not bad, but it feels like a cheap spinoff for a multiple reasons compared to its predecessors. PROS: -It looks like each story has his own final boss and the nodes that unlock at specific times change based on the story. -Each hero/knight has a unique skill or passive or both, which is nice. -Gameplay wise is not bad, i had a lot of fun. CONS: -Less monster evolutions, the only monster where you can choose the evolution is the dragon (but it only has 3 evolutions compared to 5 from the Runersia ones), everything else is linear. -Each story is REALLY short with no end/post game, i don't mean that the campaign itself is short, it still took me around 12-15 hours to finish one story, but the story itself is almost non existent, all story dialogues and cutscenes for a single campaign are around 15min

Structured threads, verified dev answers and player expertise without chat noise


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