

Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond. As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually. After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos. Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.




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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanish (LatAm) | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
My group lost our private server due to a Steam Cloud sync issue and one of the devs went out of his way and made us a brand new server. He gave us supplies, unlocked doors, and saved us hours and hours of backtracking and replaying. This is amazing and unbelievable. I give them my vote for Game of the Year at the Game Awards
This game is like if Half Life didn't have Gordon Freeman, and the scientists had to save themselves. Seriously good fun, especially with friends
I hate survival crafting games, the lack of a story makes it horrible solo- Oh you have a story? Ok well I hate survival crafting games that waste your time collecting 100x wood for a wall for my ba- Oh the crafting is all low quantity? With unique mechanics for a lot of resources? Ok well I hate the fact youre stuck in the same forest or plains or- Oh you're set in the modern age? With distinct areas? Ok well i bet their really small and incredibly linear- Oh you took good care in the level design to have it all make sense, loop back for shortcuts, that benefits exploration? Ok well I bet fighting enemies is a chore and incredibl- Oh you have enemies that are diverse, challenging for new players, and interesting for older players? Ok well I bet the game has been shoved out and abandoned by the de- Oh you have constant updates, small patches that add content, and larger patches that add
Disclaimer : Played through the game solo only and reached the end in 60h. I don't think i've ever seen a game that blend genres that well. As so many pointed out, it's Half Life 1 aesthetics meets Subnautica survival mechanics and the SCP universe. It's immersive, highly customisable and highly addictive. Just one more supply run, one more base to build, one more minute (hour ?) exploring this giant interconnected facility you find yourself stranded in. I'd recommend going blind, as the horror of the unknown and wonder of discovery is what hooked me in right from the start, then kept me locked in for those wonderfull 60h. To me, Abiotic Factor is to survivals what Baldur's gate 3 is to CRPG, or Elden Ring to souls-like : It's the new gold standard against which any future survival will be compared to from now on. It is THAT good. I can't recommend this game enough.
this game permanently broke my perspective on open world survival craft games. the bar is now so high that everything else feels half-baked, and i'm posting this while the game is not in full release. if you want a game that is visibly a labor of love, with mechanics and design that will feel modern and retro at once, as well as a really rewarding grind progression with carefully thought-out project zomboid style skill system, this is it. it's perfect for couples - one goes out exploring for resources, other focuses on cooking, crafting and base-building. worth the price, no item in this game is useless, every component has multiple crafting purposes. replayability potential is massive. easy example of gamers-for-gamers dev behaviour - if you die, the bag with your leftover items doesn't spawn right where you died (which would mean full loot loss if you fell into the void), but at the
fun solo, could be even better with friends, unfortunately i have no friends..
You've bested 100 of GATE's finest, for one reason or another.
You took Kylie Muir to the end, as promised.
You've fished up something rare! Lucky you.
You found yourself upon some distant shore...
Enjoy the dreams of the Mycofields.
Never go full rat.
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