
Slain: Back from Hell. A heavy metal inspired arcade combat with puzzle elements and gore galore. Stunning visuals and true old school gameplay accompanied by the most metal soundtrack you've ever heard. Slain was received negatively at launch, and was overhauled and relaunched as Slain: Back from Hell. The updated version received higher review scores.
Players control Bathoryn, a hero in a Gothic world, seeking to liberate seven great towers from 7 deadly overlords. Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game was a mess at launch, but the devs instead of acting like brats burying their heads in the sand, like many other devs would, they took the criticism like men and worked their ass off to fix the issues. I'd say thats an attitude that should be supported. Bugs were fixed, gameplay was balanced and improved to feel satisfying. The main selling point of this game is stil the aesthetics, this is like an artwork of a heavy metal album made videogame. It's 100% metal
This game is excellent (now) I have it since launch day and it was awful but now all the awfulness is gone, devs have done an incredible job bringing it up to be a fantastic game. -Great music -Beatifully done pixel art -Satisfying combat -Challenging enemies -Awesome bossfights and many more thins that you will discover for yourself my metal friend, BUY IT NOW!!
Product refunded I really wanted this game to be good (I had it in my wishlist for months and this style and theme of games are my favorite) but it pains me to say that in its current state I would not be recommending it. Although the art design and theme are amazing the gameplay feels extremely unresponsive (you won't move unless you hold down the key for half a second) and the combat system is really lackluster as a result of that.You only have 2 moves which would've been almost ok if it wasn't for the horrible movement. Also the music in the trailers is pretty good but from the little I've played it gets really repetitive and boring after a couple of minutes.Moreover there seems to be a near complete lack of sfx. Maybe after a couple of updates this game will be worth checking out but in it's current state it feels like an unfinished (from a gameplay perspective) but gorgeous game.
Hail the Great Horned Metal God!: Headbang after every single boss has been defeated. Achievement in 'Slain: Back from Hell‘ __________________________________________ Introduction Several months after the initial release you can definitely claim that 'Slain: Back from Hell‘ has done an interesting evolution: back in march critics totally 'slayed‘ the game, branding it as a bug-ridden mess with bulky gameplay and a massive lack of variation. Overall it was more a lame attempt on side-scrolling-arcade-games from the 80’s and 90’s than a great memorial. However 'Slain' provided one aspect that even a lot of bigger and better games lack: a team of developers that was willing to see bad decisions, accepted them and did their best to improve the game. They started releasing lots of updates and fixes to improve nearly every aspect of the game and listened to the (small) community: the game
NOTE: This game is NOT a Metroidvania. It is a series of levels and each one is 99% linear. Slain! looks great, and it looks even better in motion. But that's the only thing any effort was put into. The controls are awkward and the enemy design is worse. Animation/collision bugs cause your combo to drop or your swings to not complete. 75% of the big enemies can have their AI broken by simply ducking and mashing attack. WHAT! I feel like this game was not rigorously playtested. This is because when I beat the game in about 4 hours (I didn't finish the sewer level, I think that's an after game challenge level?) I was treated to invisible credits and a soft-lock. Really. If you read the credits (via the menu, since the end-game ones never show up) there is no writer credited. Which makes sense, because the sloppy drivel is rife with grammatical and punctuation errors. Phrases like "BTW"
Its what it was supposed to be! .. its FINALLY WHAT IT WAS SUPPOSED TO BE! After the most recent update and change to "Slain: Back from Hell", this revamped version is everything we wanted from the game. Its a hardcore trial by error slog that feels challenging and rewarding to succeed. The music is amped up, the animations have been made even better and the combat system is much more fleshed out and intuitive. If you already have the game but was dissapointed by it, now is the time to play it. If you liked the look of the game but never bought it (understandably), now is the time to try it out!
Structured threads, verified dev answers and player expertise without chat noise


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