
Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
The Prisoner, an amorphous creature capable of possessing dead bodies, awakens in the depths of an island prison with no memory. A soldier tells the Prisoner they can no longer die. Through repeated escape attempts, the Prisoner learns that the island was once a powerful kingdom brought to ruin when a plague called "The Malaise" transformed most of its citizens into mutated monsters. After escaping the prison depths, the Prisoner resolves to kill the island's reclusive King, believing that his death will change something on the island. Fighting through plague-infested regions, the Prisoner reaches the throne room and slays the comatose monarch, only for the King's corpse to explode violently, destroying the Prisoner's host body. The head crawls through a fountain drain that leads back to the prison, where the cycle begins again.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is the game that pulled me away from Hearthstone and Zelda: Breath of the Wild. Absolutely gorgeous and genius, even in its early state. Yes, you'll die a lot, but it never feels like a big deal. The point of the game is in the moment to moment combat anyway -- and the fact that you're rewarded for each run in a slow permanent progression means you never feel cheated. Highly recommended.
Some of the tightest controls, buttery smooth animation and gorgeous scenes you'll see all year. I've bought it three times now, (once for me, twice as gifts for friends) and each time was worth it. Support developers like these.
Game so I good I bought it after trying it pirated.
Dead Cells is a 2D sidescrolling action platformer. And it's a good one at that. It draws heavy inspiration from titles such as the Dark Souls series or BloodBorne, and during your gameplay you'll notice mechanics such as the Estus flask, the Bloodborne combat heals, or a roll with invincibility frames shaping up combat. The controls feel good and are fully rebindable, attacks are satisfying to land and the enemies have tells that stand out enough that taking damage doesn't feel cheap. There's a lot of platforming involving, and the map is full of secrets and loot. The jumping and climbing around itself feels generous, less challenging than it seems to be at first glance, as in you will make jumps you think you wouldn't be able to. I like the graphic and sound design, as well as the general themes and setting. There is not a lot of variation when it comes to enemies, tho, but I would
Game so I good I bought it after trying it pirated.
Dead Cells is a game that I would describe as a mix of Castlevania, Dark Souls and most of the rogue-lites out there. You take control over a ninja-like character and your goal is to get through a bunch of randomly generated levels and defeat evil (I suppose, I'm yet to finish the game myself :P and keep in mind that it's the EARLY ACCESS game and that there's like a year of development to come which will fill story gaps and bring a ton of new items and mechanics) Now this game is a masterpiece in my opinion, and here's why: 1) levels - randomly generated levels make the adventure fresh every time you play. Not only that, but there are alternate paths to be taken (pretty cleverly locked behind certain 'skillchecks') and you're not destined to commit to one of them! It's this 'interweave' sort of a deal, where you can go hard path for one level and then hop back to normal path in the ne
Beat the Queen with the Killing Deck
Successfully complete a Challenge Rift.
Reach the Clock Room for the first time!
Reach the Slumbering Sanctuary for the first time!
Absorb the Spider's Rune!
Finish the game with "Ygdar Orus Li Ox" in your possesion!
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Structured threads, verified dev answers and player expertise without chat noise


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