
Meat Boy and Bandage Girl have grown as a couple since 2010. It seems like only yesterday the two love birds were escaping from an exploding laboratory in the sky. Now it’s the current year, and they’ve welcomed their daughter Nugget into the world. Their peaceful days enjoying life as a family came to an abrupt end when Dr. Fetus beat the snot out of them with a rusty shovel, and kidnapped Nugget! Now it’s up to Meat Boy and Bandage Girl to rescue their daughter from a lunatic fetus in a jar that can only be described as an incel version of Tony Stark. - Super Meat Boy Forever is the sequel to Super Meat Boy! This is a new experience that eclipses the original. Don’t stare directly at it unless you still have your eclipse glasses. - 7200 individually handcrafted levels combine dynamically to give you a new challenge every single time you play. Seven thousand two hundred levels. They said we couldn’t do it, but we did. Who’s they? Don’t ask. They don’t like it when you ask. - It’s hard, but fair. Nothing in life worth having comes easy. Just ask Dark Soulman. - Meat Boy and Bandage Girl can fight back. It’s time to unleash the raw fury of parenthood on their foes just like Liam Neeson in that documentary about his family vacation in Paris. - Bigger boss battles than before. Your mind will be blown. Your socks will be blown off. Team Meat is not liable for any of this. - Brand new art with stunning detail and resolution. There are a lot of pixels in here. Grab the biggest display you have and watch those dots change color rapidly with gumption. Don’t sit too close though. (If your parents aren’t home you can sit as close as you want we won’t tell, but Team Meat is still not liable for any of this.) - A soundtrack composed by Ridiculon so intense that the state of Wyoming has issued a ban on all audio devices capable of playing it out of fear that just a single note will cause the dormant super volcano beneath Yellowstone to erupt ushering in a new age of darkness. - Frame by frame artisan crafted in game animations, and animated cutscenes that will make you experience procedurally generated emotions. - A story so rich and moving that it makes Citizen Kane look like an unboxing video for a dehumidifier.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I wanted to enjoy this game, I really did I waited so long for it I got Super Meat Boy back when it released and loved it, it was hard but fair, everything I did wrong felt like my fault and I loved it This game is not Meat Boy This feels like a different game with a meat boy skin added Not to say its a bad game, but its not a Meat Boy game The Auto Running ruins everything, especially in Dark World Levels 90% of Deaths I got in my hour of playing felt like the games fault instead of my skill because you just keep running, you can't adjust yourself to react to the fast moving environment, you just have to accept what comes, and the A+ Time requirements are too strict, it took me 7 attempts to A+ the tutorial, THE TUTORIAL, even when I was spamming punch to boost myself as much as I could it just decided not to give me it, I got super close but not enough so many times, and I just barely
An Infinite runner can work for games like this, but not for meat boy, it takes away the whole point in my opinion. It's not the platformer we all loved. It feels like a mobile game. Big sad.
The first thing for people to mouth often is "autorunner??????" with 0.2 hrs of playtime, and whilst it's fair for people to be upset it isn't just more meat boy, I feel it's a bit unfair to only talk about that design decision. There's a bit to like, but a lot to complain about too. It's not just a disappointing sequel, it's pretty poorly designed gameplay wise. Before I get there, let's go over the positives. For one, it has a great artstyle and the animations are quite smooth, I liked the small touches with idle animations and the cutscenes are very charming. For two, the warp zones were pretty cool concepts, kinda harsh sometimes, but fine. And finally, a fair few gimmicks are actually quite cool but underused (like pipes in world 3, which only appeared once). Now, let's get into why I think this is simply not a good game, nevermind a sequel. I've tried to give this game justice, so
Was a big fan of the first one, did not like Forever at all. Played through the first 4 levels, they felt uninspired, the autorunner aspect was the most challenging part of it, most of my deaths were caused by Meat Boy casually running left. Soundtrack sucks, doesn't fit. Meat Boy running dodging bloody saws while some dudes sing a capella. Ultrawide support is non existent, I get it. But to have no option of playing full screen without the game streching to the sides becoming a distorted mess? The only option for ultrawide users is playing windowed. Then there's their exclusive deal fiasco. Had to wait a whole year to try this mess. Gonna ask for a refund.
Product refunded I didn't mind the differences between the original Super Meat Boy too much, but the game stutters fairly frequently for me. Considering it's already been on the Epic Store for a year I can only assume that the issue won't be fixed. Refunded.
Super Meat Boy Forever exists, I guess... What exactly is SMBF? Super Meat Boy Forever is an auto-runner "sequel" to beloved hardcore platformer, Super Meat Boy. The game originally started development back in 2014 as a mobile spin-off of the original and that's fine if not for the fact that after Ed left Team Meat the game became a full on sequel. One of the main selling points of the game is that the levels are procedurally generated off of level chunks (over 6000 of them) based on your seed, but that's about all that the game has going for it. We need to be honest Buying this game on Steam I knew exactly what I was getting myself into. I played the game a year ago and after doing 100% on the first world and beating the second, I did not like it. It felt clunky and had no soul. So why did I decide to buy it again? I decided to give the game another chance. Maybe I just got a bad seed
Structured threads, verified dev answers and player expertise without chat noise


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