
Stranger of Sword City is a first person turn-based RPG dungeon crawler. The main character is Human but you get to change the appearance, gender, and class. You can create a team of up to 6 characters with customizable ages, races, and talents. Higher ages give more bonus points for stats but come with less life points. You can have 16 registered characters at one time. Races include: Human, Elf, Dwarf, Migmy, and Ney. Classes include: Fighter, Knight, Samurai, Wizard, Cleric, Ranger, Ninja, and Dancer. Classes can be changed up to five times. Each class change will half that characters current level but you get to keep one skill learned from the previous class. The game includes the new and old art styles allowing you to switch whenever you want. The games was originally released in Japan under the name "Tsurugi no Machi no Ihoujin: Kuro no Kyuuden" on Playstation Vita and under the name "Tsurugi no Machi no Ihoujin: Shiro no Oukyuu" on Xbox 360 and Microsoft Windows.
"A story of gods and humans, fate and will... The plane you were travelling on disappeared mysteriously. The plane was never found. There was no trace of survivors... You awake in a cold night, under a starry yet unfamiliar sky. It's Sword City, Escario, where shining butterflies soar... A land inhabited by strange creatures, fierce monsters, and mysterious labyrinths. You are a Chosen One... A Stranger of Sword City."




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
SOSC, I have a love-hate relationship with this game honestly. It's one of the most enjoyable and well-constructed JRPG Dungeon Crawlers to come up as of late, yet is is also one of the most brutal ones. I will review only "Normal" difficulty and up, will not review "Easy". Tl;dr; A MUST-PLAY for any JRPG or Dungeon Crawler fan. Pros: + Beautiful artwork. + Top-notch soundtrack and SFX + Interesting story with enough plot twists. + Good amount of classes, each unique on their own. + Game mechanics are very refined and work well. + Replay value is there, but only for people that want to challenge the game to its maximum. + Good tutorials and easy to get into. + In-depth character planning and building. Cons: + There is a lot of grinding for gear and levels involved if you want to challenge the game at its highest difficulty. + A lot of planning involved in creating character builds long
The concept is fun, and the story was ok for the short depth that I traversed. In the end I just couldn't stand this games brand of grind. It is mindnumbingly dull, I think its hook is you grind for chests so you get that small thrill of possibility over and over again, of course most chests are filled with garbage... For me the killer was progress effeciency/fairness. An example, in the starter dungeon, i ground and ground and got my party up to level 4-6 (less than 5 average). Most fights are against level 11 hydra team, and go auto - auto - auto win. Then every now and again I would hit level 22's, (whom you can easily flee from) and lets say you want to go for it! They can one-shot your team members putting them out for 8 in-game days, that is 2-4hours of IRL grinding. Or, and this is the kicker, if you win!, i would get 1-3% xp gain. That is a horrible payout for pushing your team.
********** 2nd & Final Update after taking a 3 years break ********** HIGHLY RECOMMENDED Ratings 10/10 This is a game that I have played and reviewed 3 years ago. At that time I spend about 100+ hours, but did not really finished the game. I reach a part where the game became too hard for me, so I stopped sometime in Jul 2016. Now 3 years later, I felt a strong urge to replay old classics and replayed this game from the start (cos I forgot how to play this game after 3 years break). I felt in love with this game, and played it non stop for many many hours. This time I went slowly and changed classes many times so that I can get the best abilities of each class. I explored every single map and killed every single boss in the game. I finished the game with all my character in the mid 40s. I hunt down all the legendary items and grind to get every single achievements in the game. I had
Wholeheartedly recommend this if you like 'blobber style' dungeon crawlers. If you liked Might and Magic X, (perhaps I was the only one!), Etrian Odyssey on the DS or Class of Heroes on the PSP, then get this one. PROS +Great character design and development +Reasonably challenging turn based combat, especially at first +Decent story +Ambush points make hunting for gear quicker than just random grinding +Autotravel and fast combat cut down on the busywork CONS -Dungeon design is a bit uninspired. Nothing like Elminage Gothic Royal Tomb to look forward to here. (This might also be a PRO if you don't like being challenged by the environment. There's really not too many of these being released, especially with these production values. If you like blobbers, get it and put 50 hours or more into it! Also look into Swords and Sorcery: Underworld and, if you find this game too easy, get Elmi
Uh Oh. Before leaving a review, I usually browse through the other reviews and see the percentage of people that share my opinion. In this case, I am one of the very small number of people not recommending this game for the actual gameplay, and not problems getting it to run properly. So here's the with my experience on this one so far: Problem one. The grinding. -Usually I love a good dungeon crawling RPG with lots of grinding and powering up your party. This is one of the top reasons I bought this game. However the combat in this game is crazy. The battles activate randomly as you walk around on the map, and they are too infrequent. I'm 6 hours into the game now, and about 4 of those have been walking in circles to get a battle going. To make things worse, the battles are insanely easy. 90% of the fights, my party doesn't even take a point of damage. I just keep hitting the fastest
TL:DR- If you like the JRPG combat format, this is the game for you. (First Reaction- game not yet complete) Aesthetics- The aesthetics of this game are miraculous. The game has two sepparate art directions you can choose from. First is the gorgeous artwork of Tsukamoto Yoko, a realistic style that breathes life into the characters. You can also choose the artwork of Oxijiyen, whose artwork leans on a cartoonish style. The ability to choose between these two, and the fact that you can choose both simultaneously, allows the player to choose which style(s) that the player wishes to explore the world with. The art for the world is not quite at the same level though. Backdrops in fights are interesting, but not near the level of finese Tsukamoto gives to the characters. While difference areas of a dungeon do have their own backdrops, there is no variance in a single area. This matters b
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