
Atelier Sophie: The Alchemist of the Mysterious Book is an upcoming Japanese role-playing video game. It is the 17th main game in the "Atelier" series. The game features a completely reformed world view from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesized. This system is intended to offer a high degree of freedom based on the player's own play style.
"Lush trees rustle in the wind. Birds sing their songs with the morning sun, and the light shines upon flowers growing along the roads. The atmosphere on the edge of town is warm and gentle. The sunlight filtering through trees spreads out like a tapestry of light and shade down a single path. It leads to a small house where a girl lives. She's cheerful and bright, though somewhat absentminded. An ordinary girl you might find anywhere. However, she possesses one special power that the townspeople do not have. The mysterious power to mix several materials and create something entirely different: "Alchemy"... Unfortunately, she continues to fail at an essential skill, Synthesis. She reaches her limit, with no alchemy books to read, and no mentor to guide her. But one day, the girl encounters a mysterious book that can move and talk on its own accord. The book claims to be the "knowledge" of alchemy itself. This meeting between a book and a young alchemist will become a quiet, yet certain, step forward."




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Ok so out of all of the latest Atelier games this one plays with the most freedom of all of them. No weekly deadlines. Freedom to explore when and where you want with a seamlessly inserted storyline. To top it off the storyline in this Atelier game is one of the best since Iris. One of the most fun things I found in this game was actually the ability to use songs from some of the older atelier games as music and most of the music selections in the game are changeable (you can do this from the book in the atelier). I found that "That Kid's Shop Is Successful?" from atelier Iris 2 was very well suited to the main character and thus have it as my Atelier theme now. Only Two negatives I encountered first being my directinput(very old tech) controller was not well implemented (not expected to be even working to be honest tho so no shame there(bit of an update here my directinput controller s
Are you ready for a stream of consciousness review at 6:00AM in the morning? Great! Let's get into it. What is Atelier Sophie? Atelier Sophie is a game about alchemy - but not just that, the effects a single person can have on numerous others through good intentions and hard work. You see, Alchemy is the art of fulfilling the wishes and desires of materials to become usable items. It is listening and figuring out exactly which item works with which other, which trait will work best for which situation, and which things fit together harmoniously. Your job in this game is to create harmony between items, people, and situations. And the main character, Sophie Neuenmuller, is a perfect example of this quality. She is bubbly, upbeat, but flawed. She is earnest though, and nearly always owns up to her mistakes and failures, letting her good nature guide her through each and every situati
Let me preface this by saying that Atelier has been one of my favourite JRPG franchises for a very long time, basically since Iris on PS2 -- that's A6, this is A17. It was also a primary reason for me to keep consoles around. For those unfamiliar with the franchise, a succinct way to describe it would be as non-linear, character-driven slice-of-life JRPGs, with a significant focus on alchemy as a gameplay mechanic. Alchemy is basically crafting, but unlike the crafting implementations in most RPGs doesn't suck -- it offers significant player agency, lots of choice and optimization potential, and has a huge impact on everything else you do in the game. The series is very long-running (as the incredibly terse Steam description indicates), and it has lately been grouped into mostly independent trilogies. As luck would have it, Sophie is the first in a new such trilogy, and as such it is a
Fetch Quest Simulator. And It's surprisingly good and relaxing. Yes, relaxing. Now that the game doesn't have those terrible time limits, you can actually spend as much time as you want fighting, gathering and synthesizing stuff. Does it make the game easier? Yes surely, but it's much less stressful than playing a videogame with tightass deadlines as if it were your day job. While Atelier Sophie isn't quite the biggest technological advancement compared to the previous titles, I could argue very enjoyable to play. The game has only one ending and one missable achievement, so you don't really have to keep checking the internet for routes, managing saves and all the ♥♥♥♥ that comes with multiple endings and missable cheevos. Just sit back and enjoy some 'slice of life' game, with cute girls doing cute and funny things, and the ♥♥♥♥ us weebs all love.
Finally, the Atelier series has come to the PC! This is my second playthough, after having completed the game once on PS4. Gameplay Atelier Sophie starts out slow; there isn't really a story until the middle of the game. Instead, Atelier Sophie has lots of slice of life events that gradually unfold as the story progresses. The game revolves around Sophie, a budding alchemist living in Kirchen Bell. Having inherited her grandmother's Atelier, Sophie wants to become a better alchemist. Unlike previous Atelier games in the series, Atelier Sophie lacks a time limit. All the DLC available on the PS4 version is included with the Steam version for no extra cost, along with the Steam price being only half of the digital version of Atelier Sophie on PS4. There are four available difficulties, with harder difficulties providing increased experience and rarer item drops, along with harder enem
Great game, a lot of fun. Alchemy itself is a fun intricate puzzle mini-game with a lot of depth. The story is not a literary height, but its a nice feel-good story. The game also has a nice habbit of introducing new mechanics even quite a bit into the game, with great pacing. Giving you new mechanics at a welcome moment. Music is quite good as well. My biggest gripe is with the combat. You don't get to see the strength of enemies untill you are already in combat with them and the game has a tendency to have a huge range of mob power in the same area. You can go from beating packs with a single hit and barely getting xp, to getting absolutely demolished by the next pack in the very same area. Can be a bit frustrating but the penalty for losing isn't very severe, you lose some of your gathered materials. I'd happily recommend this game. Runs well, works well with a controller.
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