

Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
“Year by year, She erases us.” Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again. We are Expedition 33.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| Ukrainian | |||
| English | |||
| German | |||
| French | |||
| Spanish |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Expedition 33 needs not any introduction like its relentless protagonists. As the word-of-mouth did its job, Clair Obscur did hit 129k concurrent players as I was typing this. It's now (to my knowledge) #3 JRPG on Steam. Expedition 33 are the ones who continue when one falls. To speak of Expedition 33 is to speak of persistence and human tenacity, the unyielding march forward. Congratulations to Sandfall on becoming the newest darling of a studio, progressing the industry and giving people a sense of hope. From its first reveal, its Belle Époque-infused world delighted me and I had a gut feeling that its narrative would shape up to be something unique and special, I was desperately trying to find an early copy. Little did I know how it would completely consume me and check all the boxes. An instant classic... Though, I must admit I am not as surprised it came from an AA budget project
When 30 (!) French devs escape from Ubisoft to build their own game, they proved that the real issue with big studios isn’t lack of talent or heart, but horrendous corporate leadership
Clair Obscur feels like one of those games that shouldn’t exist, but somehow does because a bunch of passionate weirdos decided “yeah, why not?” The dev story alone is wild: A French dude who speedruns Sekiro gets tired of his job at Ubisoft and just… quits to make his dream game. He calls his old university buddy, who ends up becoming the lead tech. He finds a musician on SoundCloud who makes the entire OST. He finds a girl on Reddit who agrees to voice the demo for free and she eventually becomes the lead writer. Then they hire like thirty fresh grads who are all in over their heads but clearly giving it everything they’ve got. And member number thirty-three? A dog. Literally credited as the Happiness Manager in the end credits. And the crazy part is: the game actually turned out great. Stylish, unique, full of heart, exactly the kind of thing you get when people make something becau
This game is special. Over the years I have played hundreds of games with thousands of hours of playtime and I have never been compelled to write a steam review. Clair Obscur: Expedition 33 is so good it's the first time I've wanted to. The art style and story are beautiful. The combat is very engaging even considering it's turn-based nature and the music is stunning. Une vie à t'aimer is my favourite game soundtrack of all time, hands down. I can already tell I will be replaying this game multiple times. This game really shows what kind of masterpieces can be made outside of large studio corporate oversight. 10/10, GOTY for sure. Amazing.
It’s honestly wild and mind blowing that Clair Obscur: Expedition 33 was made by such a small team. Not “impressive for an indie”, just impressive, period. The sheer quality of this game, from the art direction to the combat systems to the way it all just feels so cohesive, speaks volumes about what can happen when creative people aren’t buried under layers of corporate and political nonsense. And that’s the thing. This isn’t just about a few talented devs making a cool game. It’s about what the industry could look like if we stopped making creativity run a gauntlet of approval meetings, milestones, and metrics before it can even breathe. You can feel the difference in Expedition 33. It’s personal. It’s focused. It’s weird in the best way. The team clearly had a vision and were absolutely allowed to follow it. Honestly, Clair Obscur is the kind of game you don’t just enjoy, you root fo
Exceeded everyone's expectations. This game is triple A standard, excelling every element that makes a game good. Excellent gameplay, soundtrack, acting, story, graphics. No controversy or drama, just a clean good game with minimal bugs (if any) at launch. No predatory micro-transactions, no significant content locked behind a paywall, no battlepasses. Playable offline, controller and keyboard friendly. This game is only a few features from being a perfect game. Still Game of the Year for me.
Find all 33 music records.
Find all of the journals from prior expeditions.
Reach level 99.
Finish all of the Nevron quests.
Win all of the Gestral games.
Acquire all of Monoco’s skills.
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Structured threads, verified dev answers and player expertise without chat noise


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