
The Takeover is a side-scrolling beat'em up inspired by 90's classics such as Streets of Rage and Final Fight. Battle solo or alongside a friend in local co-op while listening to awesome tunes from Little V Mills, Richie Branson, James Ronald and industry legend Yuzo Koshiro!
The gameplay is designed around a new combo system that allows you to link together punches and kicks. Quickly put enemies in to the ground, keep them stunned or launch them in to the air and continue to juggle! Maintaining a combo will fill your Super meter faster and allow you to unleash a devastating attack. You can also find and use weapons such as crowbars, swords and machine guns scattered around the levels. Last but not least, each character is equipped with a unique sidearm but ammunition is scarce so use it wisely! The game is easy to get in to but not easy to master.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
To make my 'tastes' clear right away, out of all the beat 'em up games I played recently (Streets of Rage 4, River City Girls, Mother Russia Bleeds) I enjoyed The Takeover the most. Things I liked: - Visuals and sound. The game looks unique; the colors are bright and the outlines are crispy. Lighting and reflections make the world look more physical and alive. I only wish the animations were more mocappy. The soundtrack has quite a variety of styles, ranging from more electronic tunes to modern heavy metal. I loved it, mostly because I'm so sick of synth-wave and retro-electro in every indie action game nowadays. - Along with the presentation, the voice acting, the protagonists' design and some other 'strange' design choices (mistakes?) give this game a feel of 80s and 90s B-movies and video games pastiche, or even parody (like Commando Ninja or Kung Fury). If it was intentional, The
So, The Takeover - a game that's so *overtly* Final Fight it hurts, is by many considered kind of ugly because of its use of 3D animation over sprites and was, unfortunately, kind of overshadowed by the one-two combo of Streets of Rage 4 and River City Girls releasing the same year. Why should anyone care for this? In short? Because it's actually really fun and because the developer is a bona-fide badass who, after getting scammed out of his first game ("90s Super GP") by Nicalis and *almost* losing this one to Dangen Entertainment, *finally* managed to break free and put something good out. If that doesn't deserve props, I don't know what does. The game itself, like i said, plays like Final Fight - so it's a 2.5D beat'em up with Punches, Kicks and Specials that can be stringed into eachother, 3 (+1) playable characters, 7 stages divided in subsections and bonus stages (more on that
I am a sucker for beat em up games. I probably own most decent ones on Steam and if not I will probably do at some point. Even if at the eyes of most people it feels like a pretty basic genre (enemies appear, you beat them until they die, repeat a billion times), there's an art into making it from something extremely monotonous and repetitive (like most Konami beat em ups like Simpsons or TMNT) to something you return every now and then to play through. On that regard, the golden standard for me is Fight 'N Rage. Fast paced combat, special moves, multiple routes to take, a great combo system that allows you to create insanely long chains of just juggling enemies in the air and then destroying them with your specials. And even though that there are a few decent beat em ups on out there, nothing reaches that near perfection gameplay wise. Double Dragon Neon is fun, but it's slower and co
A city at crime mercy, kidnaps, police with low resources and patience to read citizen rights on arrest...welcome to The Takeover. Dispite mixed opinions about the title cinematics I must say the comic style is quite polished and adds up quality to the neon colored stages. If you are familiar to Vendetta and The Punisher Arcade titles you probably will recognize the gameplay here. In short, as hours went by I got more and more satisfied with the decision to buy The Takeover. A side bonus I think is fair to mention is the superb graphic effects of weapons, most likely the best I have seen Pros -» Gameplay: Special abilities are very powerful and the availability of a handgun at all times is a plus -» Soundtrack and sound effects: Cool grooves from some of the best authors -» Graphics: Magnificent in terms of backgrounds, character, ammo and explosions detail -» Bosses: Simple mechanics t
Feels like Final Fight all over again. It's been a while since I played a game that felt so much like Final Fight, but TakeOver managed to do that. And as you can imagine, I'm saying this in the most positive way. Tight, solid controls, hard game. As a guy that grew up with Final Fight, what else would I want from a beat'em up game? Totally recommended.
If you're looking for a modern beat 'em up that respects (and even imitates) the classics like Streets of Rage and Final Fight, The Takeover is worthy. Gorgeous 3d graphics with reflections and lens flares (too much lens flares). Big characters that are almost half the screen. The bar looks particularly detailed and great. For controls, not as refined as Streets of Rage 4, the top modern beat 'em up, but still very good. Being able to shoot relatively often with a gun you never lose is nice; it's not just fisticuffs. The music is fitting and motivating. You're not forced to take health right away, it won't vanish. You can also go back left. Two little improvements that I appreciate a lot. Coop in Remote play together works fine. I enjoyed the two arcade mini-games: driving and shooting on the highway and flying in the sky with the jet. I also liked the special level where you can just s
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