
Spelunky (also known as Spelunky HD) is a remake of Spelunky (now known as Spelunky Classic), an open source indie platformer video game created by Derek Yu and originally released as freeware for Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.


Receive an instant notification when this game hits your target discount
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | |||
| German | |||
| French | |||
| Spanish | |||
| Italian | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Endlessly replayable masterpiece of game design. What sets it apart from most other roguelikes is the complete lack of any kind of character progression system or item unlocks - it's completely skill based and the only reason the game gets easier with time is because you improve as a player. The gameplay feels perfectly smooth and responsive, and even now when I'm 250+ hours into the game I'm still discovering cool new interactions and tricks that I can use to make my play more agile, refined and versatile. In short, it's the best indie game ever made, don't miss out.
This game got me through some pretty tough times. I must have 100 or more unlogged hours in it. During a 5 month hospital stay my mother brought me a laptop. it took about an hour but i got the steam launcher downloaded and working and i downloaded Spelunky. The connection was too spotty to remain online, so i just let it be. Between chemo treatments, dialysis, and surgeries i shared my troubles with the little man on the screen jumping, rolling, dodging, and going ever deeper into the cave. Every new day, and every new cave a little harder than the last and having a bit more to risk. Each day i plunged deeper into darkness searching for the grander treasure only to find a larger pitfall to careen into and feel greater pain and less will to continue on. Eventually things got easier; progress was made, shorcuts were created. Treatments were found. I started to gain encouragement t
123 hours and 493 deaths later, I have finally conquered this beast. Don't be fooled by the seemingly simple gameplay. On the inside, this is a very complex game. In the beginning, you gleefully frolic through a beautiful system of caves hoarding every piece of shining gold or gleaming jewel in sight. "This is great!" you think to yourself as you open a chest full of rubies and emeralds. You start to whistle a tune as you delve deeper into the caverns. Then you see a golden idol. Excitedly, you grab it. The caves start to shake as a giant boulder comes tumbling toward you at high speeds. With a lucky jump, you survive the huge ball of death. A few seconds later, a spider comes out of nowhere and knocks you down a pit, where you're met with an angry old shopkeeper who is maniacally running, jumping, and firing his shotgun. You're struck with a bullet and sent over a ledge. As you slam i
I've played around 30 hours of Spelunky at this point. I am worlds better at it than I was when I first picked it up. But on my best run I still haven't even gotten to the final world yet. More often than not I can't even make it past the second world. Truth be told, I just died on the very first level on the last game I played. So why am I giving Spelunky a thumbs up? Because the game is fun. And fair. Mostly fair, at least. Let's get this out of the way: Spelunky is a hard game. 30 hours in and I haven't even seen the final title set of the game. But what keeps me coming back to it is that almost every time I die, it's my fault. Spelunky rewards caution and harshly punishes hubris. While learning the ins and out of the game can be frustrating in the beginning (unless you fear spoilers, I might suggest watching a Let's Play of the game before you start just so you don't immediately g
Over 240 hours, 1500+ runs, I've completed this game a measely 12 times. This is one of the most difficult games I've ever played. The seconds are minutes and minutes are hours when you're playing this game. I've been to Hell once and I only just recently finished it under 8 minutes. This game hasn't gotten stale yet but it will make you feel every emotion ten fold. UPDATE after 519 hours of gameplay. I have unlocked all of the achievements, even the dreaded "no gold" one. I have completed this game countless times now, yet I still can't understate how difficult this game is. The hours I have spent in this game were well spent and for the price you're getting it for it's a steal....just don't steal from the shopkeeper. And to the people complaining it is too hard, Spelunky is meant to be difficult, that's the challenge and the point of it.
Spelunky has a case to be the most well-designed roguelite in history. Once you realize it's been engineered from the ground up not to reward you, but rather to create increasingly complex and hilarious Rube Goldberg-style machines that lead to your demise, the fun never stops. Few other roguelites hinge so little on the loot you get and so much on your raw skills and influences. A bad run can still make it to the very end with careful play, but even a solitary moment of distraction can render your "won run" obsolete. Spelunky 2 is also an incredible game, but there's absolutely no reason not to check out Spelunky HD as well.
Create a lobby — we automatically spin up a dedicated Discord voice channel for your squad!
Structured threads, verified dev answers and player expertise without chat noise


Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.


Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.


Peak is an online co-op climbing game where the slightest mistake can spell your doom. As a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?


Cuphead is a run-and-gun action game focused primarily on boss battles. Its visual style is modeled after 1930s cartoons, using traditional hand-drawn cel animation, watercolor backgrounds, and original jazz recordings. Players control Cuphead or Mugman in single-player or local co-op, traversing themed worlds, acquiring new weapons, and unlocking super moves. The game includes both boss encounters and side-scrolling platforming stages.


Black Mesa is a re-envisioning of Valve Software's classic science fiction first person shooter, Half-Life. Powered by Source Engine, You will re-visit the inaugural role of Gordon Freeman and his memorable journey through the Black Mesa Research Facility. Expect detailed environments to explore, a huge cast of characters and experimental weaponry. All-new music, voice acting, choreography and added dialogue give way to a more expansive and immersive experience than ever before.


You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe… In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.


Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. Roam surroundings high and low, defend against unforeseen threats and solve the mysteries of this unwelcoming place inhabited by nothing but unassuming droids and dangerous creatures. See the world through the eyes of a stray and interact with the environment in playful ways. Be stealthy, nimble, silly, and sometimes as annoying as possible with the strange inhabitants of this foreign world.


Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, hopes, fears and memories interweaved in a net so sticky and hard to escape. All this mess is actually a carefully crafted work of… wait! You are the one to find it out! Bob is a human. Just a human. No hero. Zero superpowers. Period.