
On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I just checked the time. It's 4:40 AM. Wow, it's a long time since I was so into a game I felt compelled to finish it in one sitting on launch day. I will definitely play this one again. Europa is an absolutely beautiful masterpiece!
I really wanted to love Europa. The best thing it has going for it is its presentation, clearly inspired by the works of Studio Ghibli, and it absolutely looks fantastic. The visuals are serene, and the overall atmosphere is chill. It all feels like it should be the start of something special. To its credit, Europa does try to tell a gentle, hopeful story about life, loss, and rediscovery. About humanity’s search for redemption on a terraformed new world. It’s subtle and thematically fitting with the game’s relaxing tone. There’s a certain emotional sincerity to it that’s easy to appreciate even if it’s not groundbreaking, it is heartfelt. Unfortunately, beyond that, it's pretty mid. The game is short, with very basic exploration and logic puzzles that never really evolve. It’s relaxing, sure, but also shallow. Like a tech demo with nice art direction. Also at times camera here will ac
My only issue is I wish the game was longer, managed to complete it in around 3.5 hours. The visuals for this game are stunning, with beautiful scenery and locations which make me wish for more of an open world type game just like this. The game mechanics were easy to pick up and felt very satisfying to use. The story was amazing, what I thought was going to be a relatively straight forward story evolved into such a remarkable tale which genuinely made me emotional by the end. However, the one thing that trumps all these things is the MUSIC. I'm not kidding, I need the music on Spotify asap. It just brought the game to life, and I will be replaying it for multiple reasons, but this is the main one for me. Highly recommend.
Europa was a delightful game to play with some lovely environments to explore. I played on Zen mode where there was no combat, so the other option will give you a completely different experience. Even on Zen mode, you encounter birds or jellyfish which attack you and sap you of all your energy. At the heart of this game is the story of a father's love for his son. Remnants of the human race had left Earth and discovered the moon Europa with its rich resources. The humans lived on an island above the mainland. Europa is populated with mechanical beings which initially welcomed humans but when greed set in and humans showed contempt towards the inhabitants, attitudes became hostile. The story unfolds by notes scattered around the land narrated by the father, Adam. The son Zee had been put into stasis and was being guided by the father's notes back to the island. Game play is finding these
I should preface this by saying that I would prefer to give a neutral review, neither recommending or not. I really wanted to like this game. There's so much to recommend here, but the end result is not as great as it should be. And I don't mean in a "I got hyped by Peter Molyneux before release and nothing can live up to my expectations" kind of way, I mean that the dev's vision is so simple and clear, but the delivery falls flat. What could go wrong with a stunningly beautiful Ghibli-esque setting with movement and puzzling like Journey, and a lovely story behind it all? Well, a lot I'm afraid. Firstly I never thought that I'd complain about a game that's all about floating for being too floaty, but here we are. I don't mean the levitation though. It's just that there's no sense of weight to your movements. To make matter worse, the controls are clunky too, and the world pushes back o
I had two play sessions playing Europa: The first on a Sunday, where I was looking for something new to play. I played for a little more than an hour and overall enjoyed my experience in that time, but in a sense the game was "too peaceful" for me. A day later, after nine hours at work, I started it up again with the intent of finishing it "to get it over with". And that's when the magic of the zen-like atmosphere, the music, the peaceful world and the easy traversal with very light puzzle elements finally dropped. This is one of those perfect games if your brain is mush after a stressful day and you just want to chill and have a good time. I am sure some people can relate exactly to the feeling I mean, Congratulations to the developer, you did a great job here. The art style is timeless, ensuring that 10-20 years from now (if Steam is still around, as we all hope) new generations of off
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