
Neva is an action-adventure game developed by Nomada Studio and published by Devolver Digital. The gameplay combines side-scrolling platforming with environmental puzzles and combat. Neva has been praised for its stunning art style, emotional storytelling, and refined gameplay mechanics, building upon the foundation laid by GRIS.
Neva chronicles the story of Alba, a young woman bound to a curious wolf cub following a traumatic encounter with dark forces. Together, they embark on a perilous journey through a once-beautiful world as it slowly decays around them. Their relationship evolves as they learn to work together, helping one another to brave increasingly dangerous situations. The wolf grows from a rebellious cub to an imposing adult while seeking to forge her own identity, testing Alba’s love and their commitment to one another. As the cursed world threatens to overwhelm them, Alba and her courageous companion will do whatever it takes to survive and make a new home, together.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| English | |||
| German | |||
| French | |||
| Spanish | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The best stories teach us simple lessons. They remind us, that whatever state the industry, the country, or the world might be in, if we allow ourselves to let go and to listen - we can find something beautiful. That's what Neva is. A harmonious blend of sound, color, and emotion wrapped in a simple but mechanically tight package that undermines the current noise of battlepasses, angry articles, and million dollar missteps. It reminds us that gaming, at its best, is a story-telling art-form.
Life is hard. We run in circles, over and over again; never really stopping to question why. We find partners, friends we can place our trust in. We face hardship. We lose. We lose ourselves, we lose our friends. It can all feel so pointless. But there are certain points in these cycles where it's important to stop and recognize. To ask that ever elusive question once again: why? Because if you listen closely in those precious moments, you can hear the answer. And although it can never last, as nothing ever does, we fight on. Because even if we know what's coming, even if we see it coming from miles away over that familiar horizon, It's still worth it. It's always worth it. If only to make it to the next cycle, to the next moment. So make sure to drink it all in when you can. Take your fill, because it won't last forever. But when the hardships come, fight like hell. Do not let them cons
I started the game crying. I ended the game crying. Neva is heartbreakingly beautiful. Combat is fun and a nice addition to the game. I enjoyed the platforming and puzzles. I absolutely adore the gorgeous art, music, and overall game play. It's one of those games that you can't stop playing until you finish it because it keeps you hooked. 10/10 for me, I wouldn't change anything about it. Some people are comparing it to GRIS, and although that's also beautiful, this isn't GRIS. This is NEVA.
Fair warning: this is NOT going to be the same experience as Gris. Neva employs a different (but still gorgeous!) art style, presents more of a challenge with the puzzles and combat (nothing too difficult, but not breezy either), has a less abstract story than Gris (though there is definitely some room for interpretation here and there), and is emotionally heavy from start to finish compared to Gris saving the most emotional gut punch for the end. Neva follows the titular magical antlered wolf (why don't they exist IRL and why can't I have one???) and her guardian Alba, who must fight to survive a rapidly decaying world brought on by a mysterious, malevolent force. As the seasons pass, the bond between wolf and woman grows stronger, granting you new ways to solve clever puzzles and fight grotesque enemies. Throughout the game, I kept thinking to myself "the devs are huge fans of Prin
After playing through just the first chapter I can tell it already holds up to the high standards set by the previous game from Nomada. If you enjoyed Gris you'll love the music and art direction taken by Neva. Edit after completion: To compare this game to anything else does it a massive disservice. This game is truly a masterpiece in its on right. To not play this game is doing yourself a disservice. Kudos to the Nomada team for providing an incredible experience.
Apparently it’s a popular game, but until recently I had Neva heard of it! It’s a story about a woman and her dog/deer hybrid trying to save the world or something. But really… this game is about feelings, and omg the sheer amount of things it made me feel is incredible. Gris is one of my favorite games ever. Neva is just as good. Seriously, please play this game. It's telling that this game which I beat in 4 hours and 11 minutes had a more emotional impact than any other game l've played this year. Games like this that take under 10 hours to beat are amazing pallet cleansers between very large RPGs that require about 100 hours each. This game's basically GRIS, but the devs played too much Ori and the Will of the Wisps. Neva is such a step up from Gris. It manages to improve in the simple platforming of the former, and added actual challenge. You gain new abilities throughout the ga
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