
Outward is an open world RPG that you play alone or with friends, either online or in splitscreen. It's more than just an open world RPG you can play coop though: it is an adventurer life simulator. You live the life of an adventurer, from his or her humble beginnings up until retirement. Your life isn't only about killing monsters and looting: you need to eat, drink and sleep; preparing accordingly before jumping into danger. Everything is meant to feel more real and consequential, while still taking place in a high fantasy universe with magic and exotic creatures.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Please follow United Critics for quality reviews Outward Review – Fight for Your Survival What would be your first strategy for your survival if you found yourself trapped in a fantasy world? Surely, there’s not an option, but to fight. For those players who love to play RPG mixed survival games, Outward is offering tough gameplay like never before and guaranteed the fun-filled missions. You are survival and like a survivor, you should battle for your life and try to live alive till the end to become the master. Navigation throughout the world will be made from a third-person perspective, while a small map will help you in taking over the massive world and killing targeted enemies. RPG genre meets Survival Gameplay Outward brings a fully engaging RPG experience to you with a twist of survival, introducing complex challenges for avid gamers. Control an adventurer from a third-person vi
I'm only 20 hours in and I keep dying every 10 minutes (I'm playing co-op with my 11 year old son, he keeps getting into troubles, dies, I try to save him and die miserably as well). But even after only 20 hours (of deaths), I can say that this is a good game, a really good one. It's strange to find a refreshing take on RPGs from a game that looks so old school (in terms of user interface, quest system, dialogues etc.) But this game is very different from your typical western RPG. The major difference is that there is no XP or level progression in the game, your character gets "stronger" because you, the player, become better at playing the game while improving your equipment, abilities, magic etc. That alone is a huge paradigm shift from your standard RPG where grinding is, more or less, the solution to every problem. This game requires a strategic and resource management approach inste
So far pretty good Will update soon after more playtime. (3/26/19) Pro and con list near bottom. UPDATED 8/15/19 ** They have done a few updates, most of which were very good. The game was fun before, just a little unpolished maybe, but most of that is fixed up. The lack of end game content has also been taken care of adding to replay value (Hence why I'm updating the review.) There are a couple bugs that I noticed that still haven't been fixed. Nothing major, just the music glitch where it sometimes plays two tracks on top of each other, and the other one in certain areas where the lighting pops in and out. ** Before Impressions I read a lot in the forums about how people were getting major fps dips and complaining the frame rate is capped at 60. First off it's not capped at 60 you can change it in the setting by clicking on it and tapping right arrow key to raise it. (Set mine
This is a tough one. Do I recommend Outward? Absolutely. Do I think you, random prospective purchaser, should get it? Ehh, that's a complicated question. For what it is, and what it tries to be, it is a fantastic game. However, it is *not* a game for everyone (and I think that's fine, but you should really know what you're getting into). Reviews for this game are basically split down the middle, and its 'mostly positive' rating reflects that - people either think it's one of the best games they've ever played, or they think it's a tedious slogfest with awkward, opaque mechanics that should never have seen public release. The thing about that is, the criticisms aren't really *wrong,* per se. The trick is, if you're looking for a particular type of game, or *especially* if you're looking for a particular type of co-op experience, no other game comes anywhere close to offering what Outwar
This game is good, but I wouldn't recommend it. Let's start with the good. You start out as sort of a loser, who is nothing special at all- but you are able to climb up and become an adventurer. The game does not hold your hand, It expects you to figure things out, like the magic system which is mostly about combining spell X with Spell Y. Put down a circle of fire using a Fire gem, If you cast 'spark' in it that 'spark' is now a fireball that you can launch at an enemy. If you are freezing to death standing in the fire circle helps warm you up. If you use your flint and tinder in the circle it becomes a wall of flame! Most spells work like this and it's very interesting and immersive- it does not feel like you are just pressing keys on a keyboard but you are setting things up and then making them happen. The game doesn't tell you everything. You need to figure out magic combos and ite
For years I assumed, because of the mixed reviews, that this game was a clunky, unfinished, frustrating mess that only people who still play old-school EverQuest would enjoy. I'm now thirty hours in and I'm having an identity crisis because this might be my favorite video game of all time. I normally put a lot of faith in Steam's review system, and it seems like it does a surprisingly good job of catering niche games to their respective niches. Factorio, Mount & Blade, Kenshi, all have Overwhelmingly Positive reviews in spite of--or probably, more accurately, because of --their quirky, off-beat, and not-for-everyone designs. Dark Souls, a game Outward is often compared to, is probably the quintessential not-for-everyone game--a game so good at being not-for-everyone that it spawned its own genre! There are countless games for whom their taglines also functions as warning labels, and wh
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