
Saint Kotar is a psychological horror adventure set in an ancient rural town of Croatia. Take on the role of two godly men trying to unravel the terrifying truth behind the town's occult happenings and the disappearance of their relative. Find your humanity -- or descend into madness and death.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| English | |||
| German | |||
| French | |||
| Spanish | |||
| Italian |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Disappointment is a tricky thing - it makes you want to say bad things, but only because you yourself feel fooled and hurt. And this game is a disappointment so huge, it's impossible to stay polite and care about others' feelings. It's hard to stop painfully wondering why the demo was so terrific and thrilling and why the final product is so bland and stupid. My take is that this is what happens when talanted independent developers with original ideas and shining eyes sell themselves to the publisher and thus all ambiguous stuff is successfully removed from the plot in order to maximize the possible audience and the profit. They've added some unbearably standard family drama one can see in every second game, though. For some untinkable reason in the final game the developers removed literally everything that made the demo good. No breathtaking psychological conflicts anymore, no truly d
The Adventure Library - all about point and click adventures Is this game a masterpiece? Maybe not, but it was an interesting point and click adventure until the end. Two men trapped in a gloomy, backwater, foggy Croatian village where people disappear and the major has just been brutally tormented and murdered - with the wife, respectively sister of the two men one of the prime suspects. Is she a dark witch, or is she just another victim of the local murderous cult? Unhelpful and unfriendly townspeople, religious fanatism, madness, a dark forest full of crows, lots of dialogue (mostly click-through-it-all, but a few times with story-changing choices), but not many puzzles, a dark story, optional side-quests... You can die, but normally you start again from an autosave a few seconds before. To my surprise, there was one situation where the game saved in a deadend - no matter what I d
I always support indie games and give any game a chance before reviewing it. Having played the prequel of Saint Kotar, I was so excited to play the full game, but god, that was a mistake. The story starts off with a conversation between two main characters you've already met in the prequel. However, you'll feel lost as they are speaking. The plot is not clear. Even as you progress through the game, they keep introducing new people and names, without a glossary or a journal to refer to who is who. I even stopped playing, thinking I might give it a go when I'm in the right mood, but unfortunately, the game is dragging and very cringeworthy. The main aspect of the story is the search for Viktoria, sister of Benedek and wife of Nikolay, as the two men unravel a mystery from the village they spent a couple of nights in while Viktoria was missing. https://steamcommunity.com/sharedfiles/filede
I was a Kickstarter backer for Saint Kotar, but unfortunately, I was ultimately disappointed in the final result. it's a find thumbs down and there are some potential improvements coming that might change my review from a negative one to a positive one, but we will have to see. Saint Kotar is a weird version of The King in Yellow by Robert Chambers. It doesn't use every possible reference, (the lake isn't named Hali and there's no Cassilda,) but it's super close. The English translation isn't the best. While passable, there are a lot of events that seem garbled or unclear, even if you 100% the game and see every possible ending like I have. Even now I am still not sure if it is because the story is a mish-mash or just done in by its English translation. It also doesn't hurt that the game has absolute no likable characters whatsoever. Your main playable character, Benedek is perhaps th
A Respectable Evocation of 2000s-era Adventure Games Note: This review has been altered to reflect the changes made by the Void Update and The Ritual DLC. Way back in the day, I used to own an adventure game called Nibiru: Age of Secrets . It was the first third-person point-and-click game I've played outside of one the King's Quest games, with an Indiana Jones-lite story as its focus. By far my most memorable experience with the game was a section where the player must figure out how to enter a military-guarded mine in a dark, rainy Czech forest. Nestled in amongst the usual adventure game tropes and shenanigans, the atmosphere gradually built up to a jump-scare that successfully scared me away from the game for a good six months. Looking back on it, it's obvious the devs of Nibiru had to vent in a little influence from their past work, as the last game they made before this one wa
I had high expectations for this game, but unfortunately it's really hard to say I would recommend it to anyone. Pros are the atmosphere, the story (even if at some point it becomes a bit confused), the music - which are all very important aspects when I rate a game. Unfortunately it is impossible not to lose the patience by playing this game. Unfortunately the puzzles are almost non-existent, all you need to do is clicking endless dialogues. The whole gaming infrastructure is... absent. Clearly a "rushed" product... I mean, really, it looks like you are playing a beta version or some sort of graphic novel. I feel fooled by the programmers. The game was heavily advertised including comparisons with great titles. The game is definitely NOT worth the price I paid for it. Such a shame because there is some potential with background scene design, atmosphere and music. But sorry - there is so
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