
The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Experience the legendary Wizardry series’ modern rebirth as you traverse perilous dungeons and take on hordes of fantastic enemies. Are you up to the challenge?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's pretty much just a prettier Wizardry 1. If you liked the original from the 80's, you'll be fine. If you have no idea what the original from the 80's was, you're going to have a rough time with the game. Example: Was trying to roll a Samurai to start. Couldn't remember the required stats, and the game tells you nothing. Looked up the stats from Wiz 1 and what do you know they are identical :)
RECOMMENDED Ratings 7/10 I used to play Wizardry 1: Proving Ground of the Mad Overlord by Sir-Tech on the very first day of release. I bought the game in 5 1/4 inch diskettes in a black box with a green dragon. Inside the box, was also a pad of square paper for the player to do manual mapping. This new game is basically Wizardry on Steroids and Gift Wrappers !! The high resolution graphics are awesome, the characters are hot and sexy, the music comfortable, and it also included many "Quality of life" improvements. The QoL improvements like auto-mapping, auto-leveling inside dungeon, fast and convenient savings, etc all make life a lot easier. However, what I really love about this game is that it captures the "feeling of Wizardry 1" that I experience many years ago. It's hard to describe, but here are the feelings that I experience 1. Feeling of Fear and Danger That is the my first i
This is a tricky recommendation because it's not a bad game. I enjoy it and for the right players it's perfectly fine way to spend your time and money. I'd buy it again without a doubt. But at the end of the day, there's far better dungeon crawls for the average player. The biggest issue with this game is that it's old-school in ways that hurt the experience. It feels like it has been balanced for players that like to abuse mechanics. Re-rolling characters for hours, generator characters to steal their money to buy your party starting gear, and save scumming. The UI is dreadful and takes alot of experimenting to understand. This game is RNG madness. The first quest was downright rage-inducing. Between battles that range from 1 to 15 units and hoping to collect random drops that just wouldn't come for well over 2 hours. They dropped me plate mail and magic swords but lord help me I coul
Do you like grinding enemies over and over hoping for a 1% quest item drop? Do you enjoy having your party 1-shot do to unlucky RNG? Do you enjoy going back and forth between 2 tiles hoping against hope that one of the enemies will drop a map for the next section? Do you enjoy making your own maps out of pen and grid paper? If you answered yes to these you will love this game. If any of these things seem terrible and tedious, then stay as far away from this game as possible. The game is stable, runs fine. Zero documentation, so you'll have to look it up yourself. It's a classic Wizadry dungeon crawler.
Wish I could recommend this one, since I really enjoyed most of my time with it, but unfortunately the difficulty ramps up about 2/3 into the game in a way that's making me give up on it. Until that point, I felt able to adapt to most of the new enemies and situations the game threw at me, and the exploration loop felt pretty good. I wanted to push myself as far as I could into the dungeons to unlock the next elevator before heading back to town, and the gradual difficulty creep with monsters provided a really good feeling of tension. The beginning of the game is super well balanced and pushing myself to explore despite the danger felt rewarding. Then, at some point, you gain access to the "free warp spell", which while super convenient, totally destroyed any feeling of tension. You can essentially warp back to town, rest to get all your spells back, and then warp back to the exact spot
UPDATE: They have updated the game to add an option to toggle the Turbo mode, which makes navigating dungeons or speeding through (easier) fights less of a chore. Very quick and cool addition. NOTE: For those wondering where the option to save your game is, open up your camp menu and you can find the save option there. Warning--the game appears to only support one active save slot. This kind of game appeals pretty much to those who already know if they're going to buy it. It's an old-school dungeon crawler (not the Diablo kind; think SMT or Stranger of Sword City) that lacks a lot of quality-of-life features newer dungeon crawlers have. Even when you buy a map, you can't look at it at the same time you are moving, so if that is the type of hardcore experience you're looking for, this is it. As for the port: it's probably one of the best, most basic ports I've seen. There's nothing wro
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