
Solo is a puzzle exploration game in which a sailor is traveling through a vast archipelago, solving puzzles, wondering about love. A personal experience both for puzzle lovers and creative indie games aficionados. Solo is a game about love. About love as fuel, the force that drive us. It is a universal feeling, but each of us experiences it in a different way. Individually, it holds different meanings depending on a variety of factors such as: culture, gender, sexuality or traumas. That's why Solo will explore this theme in an introspective way, to have the players identify and reflect on their own experiences.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Espagnol | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Solo is a beautiful game where you just take a deep breath and enjoy the experience. The great art style and the profound questions create a powerful and instrospective journey that feels truly unique. The game is also filled with lots of smaller interactions like minor puzzles, a guitar you can play and a camera you can use to take photos and share them on twitter. All those things are there to remind you not to rush. If taking things slow and talking about what you think love is sounds appealing then get Solo right now, you'll have a wonderful time.
Pros: - Very atmospheric, cute environment - Interesting story concept, makes you reflect on your relationships and love Cons: - A bit expensive for how short it is - Somewhat cumbersome puzzle controls - Not much variety in puzzles - Game assumes you have a person you love in mind while playing, parts of the story falls flat if that's not your situation
Solo is an adventures, introspective, puzzle journey that focuses on love. Before sailing to the island you'll have to pick your gender and sexuality, which doesn't stop at male or female and hetero or gay. You can also be non-binary and love any gender, whatever floats your boat. It was something I never seen in games before and that's why I wanted to mention it. As a pansexual I enjoyed this option even though it wasn't really necessary, it's still a nice extra. You'll move your way around the island by completing box moving puzzle's and answering questions about your experiences with love and relationships. After each completed puzzle and answered question, a new part of the island unlocks. The colorful, poly environment on the island is aesthetically pleasing and it's a reflection on your given answers. It's important to be honest, since the entire story gets build around you and i
This game has a good engaging story, fun puzzles, nice color pallet & style. However, it has a bug that removes key items from your save file rendering the game unplayable as you can not recollect these items and they are necessary for solving puzzles. If you are fortunate to not have this glitch happen, the game is good. However after posting about this glitch in the discussions boards of steam over a year ago (with others reporting the same bug), it hasn't been patched, so if you are unfortunate enough to have this bug occur to your save file, your progress is lost. Having to immediately replay puzzles (knowing the solution and just going through the motions) in hopes of not having the glitch happen to your new save is a fun ruin-er. To clarify, I don't expect the devs to magically fix the already broken save files, just maybe work on patching the bug so it doesn't happen to others.
Pros: > Soothing soundtrack > Adorable character designs and npcs > Beautiful atmosphere; it makes me want to live there > Puzzles are challenging but not too difficult > The self-care metaphors for watering flowers are cute > I want to reunite the little tapir dudes even when the puzzles are really hard because it feels rewarding seeing them reunite Cons: > The game feels very judgmental > For example, one of the totems asked me if I'd still pursue love if only pain was in store. When I said no, one of the ghost partners asked me why I'd deprive us of potential good experiences together, which made me mad. > In another example, when asked what I wanted from love, I said I wanted it to complete me. A ghost partner then appearead and insinuated that I think people who don't experience romance are incomplete. This also made me mad. > I understand the game is trying to be introspective and
Pros: The Art is great and colorful, The song is pretty good, The puzzles were pretty good. But that's about it! Cons: The game itself feels a bit clunky sometimes and your character doesn't feel good to control. Especially the Wand! When it comes to music there is no distinct sound or Flavor and if you told me it was the same song playing throughout I wouldn't be surprised. The island's inhabitants get dull after a while and don't really do much other than ask for pictures or cry for cheese. You unlock songs that don't effect any of the puzzles as far as I can tell, just neat effects. I thought I could be clever and use the song of storms to water some flowers and skip a puzzle or two but nothing happened. The Menu's, fonts, and general user interface were a bit bland and seeing the name written on the back of the boat in really bad type through me out instantly. Now the reason m
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