
The EDF series moves away from its traditional series and into new territory with this new project. Developed by YUKE'S, with a theme song by Takashi Niigaki and creatures designed by Ryu Oyama for an EDF game that has never been seen before. Welcome to EARTH DEFENSE FORCE: IRON RAIN. Set on planet Earth devastated by war, this new adventure joins the EDF as they continue to battle to save the world.
In year 2028, earth was attacked by the outer space invader “Aggressor”. The huge levitation object called the “Hivecraft“ which is indeed 1km in total length, came flying suddenly from the outer space, and began to attack all parts of the world by dropping numerous insect looking huge creatures and murder weapons. It flew over United States to Russia, Asia, the Middle East, and Europe only in three days. Human beings established a ground defense force (called the EDF) ahead of the national fence and fought back against the invaders. However, the war situation was in bad condition and the beautiful cities began to turn into mountain of rubbles. As a result, the important military bases of the world that could possibly be opposed to the invaders were all already destroyed. There were nothing left for the human beings to do and all they could do was to wait for the world to end….




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
EARTH DEFENSE FORCE: IRON RAIN brings some interesting new ideas to the EDF franchise, though with an overall more amateur experience attached. For starters, weapons and gear are now locked behind grinding for currencies -- which I might add, can be purchased as DLC. Speaking of DLC, you'll also pick up DLC weapons which are then added to your armory, but you can only use them after buying the DLC pack itself. Tantalizing, isn't it? -There's substantially less dialogue during the course of missions, with barely any of the goofy charm in what remains. Roughly half of all dialogue is given through cutscenes that are more akin to loading screens. -MKB controls have a deadzone that can't be turned off. -Players with high ping can no longer use vehicles. They rubberband infinitely. -Enemies are less destructible, and their corpses immovable. -The game heavily guides you toward grinding for
⚖️ Grade = B+. Worth a play, if you enjoy versus 30+ enemies at a time. However, if you're looking for versus 200+ enemies at a time, don't play it CONTENT AVAILABLE: ✔️ Coop mission = Offline + Online ✔️ Impressive description about weapons ✔️ Variety of weapons + equipments ✔️ Powerful swords ✔️ Player customization ❌ Squad commands ❌ Content up to 30+ hours ❌ Remove useless gun ❌ Score / Time Attack for replay value GRADE MATCHED WORTH PLAYING? DISCOUNT? COMMUNITY REVIEWER A+ 5 Loving it No Wait - - A 3-4 Liked it No Wait - ✔ B 2 Half satisfied Wait 50% ✔ - C 1 Lack of interest Wait 75% - - D 0 Not what you need Wait 100% - - 🏅 Community Rating: Mixed 🔎 Long Version Checklist ➜ Reveal 📢 Mocking on Short Hours + Criticize ➜ Write here ⭐️ COMPARE TO OTHER EARTH DEFENSE FORCE: * Much better graphic with modern interface menu * Lo
Iron Rain suffers from what I like to call Spirits Within-itis. See, years ago when Final Fantasy: Spirits Within came out, everyone was excited for a Final Fantasy movie, then it had nothing to do with Final Fantasy and everyone hated it. If it had removed "Final Fantasy" from its title and was just called Spirits Within, it may not have sold as much tickets, but people wouldn't hate on it for not being Final Fantasy. And that's EDF: Iron Rain. It's not EDF. The giant ants are there, and there's some similarities, but it's not an EDF game. That being said, I do enjoy this game for what it is. It's an "EDF" game made by a different company. It's more story cutscene driven and takes itself more seriously than the self aware main EDF games. Biggest differences: Weapons are bought and unlocked rather than found There's some character customization Air Raiders are replaced by Attack On T
Update, I beat the game. It only gets worse. My nephew wanted to play more EDF games and I reinstalled this because we havent milked it for all it's worth. And I still havent. The level design is increasingly awful. "Haha you know what would be a fun boss fight? It we added 13 giant bosses that all can instantly move across the map and knock you down haha yeah that sounds like a fun idea. What do you mean you cant beat it because it constantly keeps you on the ground in a giant pile of spinning enemies that knock you down from the second you spawn until you die its fun guys haha" Absolutely AWFUL. I cannot BELIEVE they make EVERYTING IN THE GAME knock you down, make you cover your ♥♥♥♥♥♥♥ eyes so you cant shoot or make you stumble so you cant do anything. 90% of this game is spent stumbling. All the weapons SUCK. I just unlocked a LATE GAME WEAPON. it has 5 ammo and does 13 damage.... W
I can overlook all the other technical issues, but AIM ACCELRATION THAT CAN'T BE TURNED OFF? It's unplayable! WHEN WILL DEVS UNDERSTAND THAT AIM ACCELERATION SUCKS? It NEEDS an option to turn off aim acceleration. Until then, stay away from it. **EDIT** the game was patched after two weeks, and after trying the game i'd say go play EDF5 instead. Iron Rain is just boring. I played 200 hours of EDF5, i can't bring myself to play more than 5 hours of Iron Rain.
I tried to like this game, a lot, but I cant. This is a micro-transaction ridden piece of ♥♥♥♥. All the good elements of other EDF games, from the gear progression to the cheesy dialog are all gone; Instead you have a game that wants to take itself seriously but fails MISERABLY at it; Incredibly dull gameplay with some of the crapiest feeling guns in the entire series (even the simple 1000 entries in the series had better feeling guns) and, worst of all, ♥♥♥♥♥♥♥ MICRO-TRANSACTION RIDDLED PROGRESSION. Here is how a normal EDF game progression goes: During missions you collect armor and weapon drops, after a mission you get to see what weapons you got, the harder the mission and dificulty played the better the gear, with all armor drops adding to your maximum health Here is how progression goes on Iron Rain: The game automatically unlocks weapons over time, only in order to use them you
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