
Defend the free world from tyrannical titans in FULL METAL FURIES – a team-based brawler where cooperation is the key to victory. An abstruse allegorical action adventure about atonement, allusions, and alliteration awaits all at an alternate age around Athens’ ashes. FULL METAL FURIES will challenge you to think like a team, and to rethink what a brawler could be.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I learned about this game in an incredibly honest interview article on Destructoid in which the developers describe why they consider the game to be a massive failure. Even though I had not played any of their previous games before, their answers and their attitute in that interview convinced me to go and buy the game. I ended up playing through the whole game over the Easter break in 2 player co-op, and we had an absolute blast and couldn't really stop until we found and beat the true final boss. The brawler part of the game was fun and had some really interesting mechanical boss fights to it, but the puzzles were definitely the highlight. We ended up filling ten notebook pages with ideas and drawings and had endless discussions about possible solutions, especially as the later puzzles drift off more and more into metagame riddles that are even more rewarding once you solve them. This g
Life is unfair. And cruel. And a bunch of other nasty stuff. Wanna know how I know this? Well, quite a few reasons actually, but the one I'm gonna talk about here is how criminally underrated this game is. I mean, hot damn, the fact that utter garbage can get shovelled out by big companies while absolute gems like this fly under the radar just hurts my brain. And, make no mistake, this game is a gem. Even by Indie standards, where love and passion is pretty common, Full Metal Furies is a standout title. I've been slowly playing through this game with three of my friends over the past year or so, getting in that cheeky group gaming session every couple of weeks when all four of us were available. It has been an absolute joy to play through. We each decided to voice the character we played (and we are all guys, which made most of it that little bit funnier), the dialogue is witty and cha
Just be warned: the multiplayer is invite only - there's no lobby system or drop-in or drop-out so you....you gotta have Steam friends to play online co-op...
This game was more than I thought it would be. I had read the recent article about how this game had been considered a massive failure and how much of that was attributed to the heavy emphasis on puzzles in this game. If only they had mentioned the puzzles. While the combat is extremely satisfying in this game, while quite hard, the puzzles are even more satisfying. They are extremely clever, requiring you to think in ways that you normally wouldn't. The only downside is that many of the equipment options for the characters didn't seem to vary much or actually change them. Once I found a good setup for the Tank I didn't feel the need to change. Mastery is in place to encourage you to switch gear, but I didn't see the point. Finally, I played this game with a group of 3 other friends. I can't attest to how fun it would be solo. However, as a group co-op game it is outstanding.
Full Metal Furies delievered what was promised: A new kind of brawler. It's missing many of the minor annoyances of the genre. However, it is much more difficult then some i've played, though ultimately, I'd guess, more forgiving then Cellar Door's previous title, Rogue Legacy. The RPG-style upgrade system certainly helps, as does the fact that you keep all gold obtained in levels- even that obtained during boss fights, as they drop gold whenever they reach a health threshold. Good stuff. Still, towards the end it started feeling rather unfair. If my friend had not mastered Triss in just a few short sessions, I doubt I would have gotten far. As it is, I was most comfortable using Meg. The game's asethetic is absolutely spon on. It has great music, lovely background art and great character designs, and also surprisingly entertaining writing. Triss' being done with everything, Alex's unab
After playing the game from start to finish, clearing each stage and solving each riddle to 100% I really have nothing but praise to give this fantastic game. From a gameplay standpoint, each character is incredibly unique and allows you to find the playstyle that fits you. Triss (my favourite) can combo her ground-controlling launches and can protect her party. Erin has rapid, mid-range DPS and can toss in her trusty crowd-control drone. Alex is the whirlwind fighter who gets feverishly into the thick of things and grows in utility as you master her counter-attack and Meg's the backline powerhouse, who deals serious damage but requires a level of mastery to play well (so definitely take note of the difficulty STARS when choosing a character for the first time - or make sure you've a strong front-line partner to work with). The skill trees expand the play range and agency of each char
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