
In Afterparty, you are Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell. But there's a loophole: outdrink Satan and he'll grant you re-entry to Earth.
In Afterparty, you are Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell. But there’s a loophole: outdrink Satan and he’ll grant you re-entry to Earth. Control Milo and Lola with an intelligent conversation system that changes the story and your relationships based on every decision. Uncover their personality quirks and foggy history during the wild events of the night. Every step is up to you as you stumble through the underworld. Go on a hellish bender, uncover the mystery of your damnation, and drink Satan under the table. Afterparty Features: An intelligent conversation system that allows you to change the story and your relationships based on every decision An underworld with an interconnected network of islands via the River Styx A variety of libations (over 30), each changing your dialogue choices and personality A large, outrageous cast to interact with, each with their own unique set of problems Demonic activities including beer pong, dance-offs, and chugging competitions An original soundtrack by scntfc, the composer from Oxenfree




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you have any memories of what bar crawling and club hopping is really like - by which I mean, if you remember how much of it consists of schlepping two blocks down to the next place, feeling antsy and bored as your buzz begins to wear off, wondering if you're really having fun and if the people you're hanging out with are really your friends - then you might like Afterparty. That is not an insult. Afterparty is a game about alcohol and relationships and the ways that both can leave you unfulfilled, and I really, really liked it. And I especially liked those dull moments, steering Milo and Lola back to the cab stand, listening to the ambient sound of the city at night, because the way the silence would get itchy and drag a little bit too long made me go, "Ah. This is exactly what it was like. This game gets it." If anything, I think marketing this game as a gleeful romp through hell t
Despite what others might think, to me, afterparty is actually quite a good game. It's a walking simulator, which most might already expect, especially if you were an Oxenfree fan. What comes down to whether you would enjoy the game, mostly depends on how you view the story. Afterparty is not the hyper and edgy party-animal game that some trailers might falsely portrait. It gives more of the "afterparty" vibe as a teenager barhopping and feeling like trash and... not really having a good time, when you feel like you should be. That's what it felt like to me. You're dead, you're in hell, and everything is sadistic and sucks. Kinda like life, but you make the best out of it. The taxi rides are supposed to be awkward. Lola and Milo are supposed to not be perfect friends. And that's okay. It makes the game feel real. And oh, I recommend forfeiting the drinking competition in the end, at le
I really wanted to like Afterparty. Oxenfree was great, The premise is interesting, and the chromatic-aberration art style is trippy in a good way. I was really bummed out when they announced the Epic exclusivity, and really excited to play it when it popped up on the Steam store. But man... was it not worth the wait. Just to get this out of the way, the game had a surprisingly high number of bugs over its 5-6 hour runtime. I had multiple gamebreaking bugs that required not just a reload of the save but a hard restart of the game and some experimentation to fix, as well as non-gamebreaking bugs that really hurt immersion. To give an example of each: 1. In one bar, pressing space on the 'exit' door would play a character animation of opening the door, but not actually open the door, and then the character would be unable to take any other actions. Eventually had to restart the game, go
I really wish there was a “maybe” option between just “yes” and “no” for recommending a game. I really loved Night School Studio’s first game, Oxenfree. It’s probably one of my favorite games of all time. I’ve replayed it dozens of times and I’m still not sick of it. And technically, on paper, the mechanics of Afterparty aren’t any different… but they FEEL like so much more of a boring slog. The choices you make throughout the game hold no meaningful weight and have no real lasting consequences. The dialogue doesn’t feel nearly as organic. The atmosphere doesn’t hold up beyond the first 30 minutes or so. The premise stops being engaging after the second time you go to outdrink a demon and realize that the entire game is just walking through Environment A, ordering a drink, talking to Demon A, walking through Environment A again to talk to Demon B, ordering another drink, playing a drin
Never played Oxenfree or even watched a play through of it but I saw this game pop up on the featured section of my store page and I had some money left over in my steam wallet, a day of nothing to, and an interest in the concept so I figured why not. Let me tell you I didn't regret a single cent of my purchase. This game captivated me so much I ended up completing one entire run in a single sitting, all 5.3 hours. Due to the decision making and different types of alcohols that can affect your dialogue options at the very minimum this game allows up to three full play throughs. Most dialogue options are given in threes, A, B, or nothing. The dual protagonist method really helps this game a lot especially if you choose the silent dialogue options because normally either Milo or Lola will cover for the other in that event. This game touches very well on some very heavy and serious topics w
I loved Oxenfree which is why I decided to buy this game. Honestly the acting and the graphics are amazing. I do like the side scroll play style too. However thats where it really end for me. The story could've been better. I think the idea of the plot is a good concept, I just don't think the plot was well executed. At times I felt like it was too slow for my taste. And the side conversations are pointless. I would listen to the whole conversation just to get nothing out of it. My choices didn't really seem to affect the story that much either. I think if the developers added more backround story at the beginning and added more meaningful conversations to the main plot would make it better. If I had to rate this game I would say 5/10.
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