RPGolf is an exciting blend of classic JRPG with 8-bit golf. Relive the nostalgia of the classic gaming age, but in an exciting new mash-up that combines the best of both worlds. RPGolf seamlessly blends golf and RPG into one game. Battling monsters will level you up, allowing you to hit the ball further. Discovering new clubs and gloves scattered around the world will improve your golf game, and also give you the edge in combat. By blending 2 game styles together, RPGolf creates a brand-new take on both.
Once upon a time, the kingdom was a land of peace, harmony, and an all-consuming passion for the greatest sport - GOLF. Everyone in the land played day and night, and soon the kingdom itself was turned into the most beautiful course the world had ever seen. The land was happy. The land was good. Until the monsters came... In its obsession with golf, the people had become complacent, leaving the kingdom open to attack. Hole by hole, dungeon by dungeon, the monsters emerged and drove the people off the course. And a great sadness fell across the world. Then one day, a brave girl appeared, determined to play the finest course in the world. Armed only with her golf club, she would set forth to play the nine legendary holes. But first, she would need to rid the land of the monsters...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Short, simple and funny game for a few hours. Nice combination of ARPG (on a rather simple approach) and golf (on a rather simple approach as well). An small world to explore, full of monsters (that lack on variety very fast), a few dungeons (most of them with the same background) with a few golf challenges on them, and 9 holes that become 18 after you reduce your handicap enough (9 holes and 9 variations, different enough to make them a nice challenge). However, the combat is very easy (the charge attack is too powerfull against almost everything and to cheap to use) even if the bosses offer a nice change, where you have to learn their patterns to avoid them and hit when they are vulnerable (during the full game, and even the postgame, I died only once). The golf part is also easy once you get a few shots to see how it works (where to aim, how much power to use...), as you will be alw
I wanted to like this game but it gets too boring too quickly. It doesn't have much going for it either. There no achivements to even grind for. Would love to see more games that combine 2 completely genres into a single entity, this one ain't it tho.
Product refunded It's a pretty simple and easy mobile port which doesn't end up being very fun. They attempted, here and there, to make it less apparent that it was made for phones first, but they don't do it very well. It does have controller support, but they only ever display keyboard controls. The controller still works just fine though. Combat isn't really engaging and is tremendously inconsistent with regards to hit boxes, which lead to me getting hit a lot more than I ever should have. The golfing element is slightly more fun, but still not really difficult after you get used to it and get a few levels. The graphics are nice, if rather generic by and large, and the music/SFX top out at around mediocre. I got this for $1, got about an hour of gameplay before I got bored, and I honestly overpaid. Avoid it entirely. There are better RPGs, better golf games, and better values on
Decided to have a go at it since it wasn't expensive. Disappointed. I found the actual "Golf" aspect of it to be far too easy, eagling 2 of the first 3 holes and birding the other. Where is my RPG in that? The RPG element was more of a Zelda style top down combat, but with horrible combat controls, moves which were all but impossible to avoid, and no simple way to block (you have to time your golf swing with their attack to block it, and there is no doding. On top of all this the keys are mapped poorly, and there is no indication of which keys to use to even start the game. For future reference, use the arrow keys. Z = action or attack, X = magic or cancel, C = character screen, D = Map. I couldn't even start a new game without randomly hitting keys. Wont be playing this game again after dying to the frog.
Does not fully support controllers, despite rebindable keys. Couldn't navigate menus or aim golf ball. Text boxes are even too small for the few words they contain.
I was super interested in this game knowing the intent behind it being a golfing RPG game, heck no this ain't nothing on those mix of genre's. Dev should feel appalled to release this, simply put it feels like an amateur's attempt to a gameboy advance game, whilst also having more bugs than my nan's grave. I also can't believe this Dev has released a sequel for a ludicrous price, hell no, don't give a penny to this team - they don't know what they're doing or what works within the genre's they're apparently interested in. This game is not a Mario Golf RPG replacement, it's a poor-man's drug replacement whilst reinforcing why the drug-addict is still intent on taking those same drugs. It'll only reinforce their problem, it couldn't even touch the sides on taking them away from the crack they want, they'll only want more crack whilst bemoaning how bad this was as a replacement. SHEESH
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