
In Elegy, you'll travel to three worlds and write stories about their long-dead societies. You’ll lose yourself in settings inspired by the works of poets Keats, Byron, and Shelley, and use the game's system of writing prompts to help create your own masterpieces. Explore 27 different writing challenges, through which you create narratives about the worlds you visit, from multiple perspectives. In one challenge, you play an archaeologist, uncovering clues and writing about a city's final days; in another, you're a thief, composing a song about searching the wreckage for valuables; and in another, you're a bard penning a lament in rhyming couplets.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Elegy is a simple concept executed well: you walk around a beautiful dead world, full of vistas and abandoned structures, and you write what you see. The default writing guides give you a framework to write in (eg. "The first settlement ended because ____"). It gets your ideas going, but it doesn't ever constrain you to a particular story. That's all up to you. Or, you can turn off the writing guide and write freely. The genius of the game is meticulously designed ambiguity. In both the artwork and the writing guides, there are loads of things to get your mind going, but none of them have an explicit meaning. Like a Rorshach ink blot, everyone will see something different. So you aren't so much writing a story from scratch, as seeing a story unfold in front of you: one that the designers didn't necessarily intend, but that will have meaning to you. By the end of it, if you took the writ
Let me preface this by saying this is actually a really cool idea and it is with a heavy heart that I don't recommend it. As others have mentioned it's a little side scrolly thing where you explore an uninhabited little world via side scrolling, and there are writing promps, and you look at the background and stuff and invent backstories to write and you can read other people's stuff. It's not a 'game' in the traditional sense but it lets you be creative in ways the traditional video game can't, and it's a bit more stimulating than just firing up a word processor. The reason I don't recommend is because there are 3 worlds that each take about five minutes to get from one to the other, tops. Of course you're writing for much of it, but still, you're talking about MAYBE squeezing 3-4 hours out of it. I mean look at all the other reviewers: as of now there's one guy with 7 hours played out
I found myself quite let down on this game. The concept seems stellar as a writing exercise, but then I completed it within a hour and a half. There are only three planets you can document, with little variety to find inspiration in. Replayability is nearly nonexistant, so I quickly uninstalled the game. If there were more areas to explore, this would be a more positive review. Go spend your fifteen dollars in a bookstore, and you'll have a much better experience.
ELEGY FOR A DEAD WORLD MIGHT NOT BE FOR EVERYONE! - PLEASE READ AT LEAST THE TL;DR OR WATCH THE VIDEO TO UNDERSTAND THIS REVIEW! THANKS! https://www.youtube.com/watch?v=bYlaP0N1BSI Elegy for a Dead World is not exactly a game in the strictest sense. There is not final goal to achieve, there is no failure state and there are only barebones in terms of its mechanics. Elegy for a Dead World really is more a way to explore your fantasy. More specifically, by offering all kinds of writing prompts and premises for you to bring your ideas into short stories. But let us start from the beginning. You can currently choose between three portals, each with a selection of writing prompts, which range from humorous, like quickly finishing the homework on the way to school, to serious topics, like analysing the downfall of a civilization or the extinction of a race. Additionally, all worlds also offer
As a writer, sometimes the words don't come to you. Elegy for a Dead World is a game that gives you great visuals and haunting audio. There are so many types of prompts, all of which have helped my creativity flourish. I find myself getting ideas every time I sit down to type a few sentences. Plus, it's worth flying around these dead worlds, exploring and wondering what they are all about. As a writer and someone who appreciates beauty, I recomend this game as a great and fun way to do some writing exercises and enjoy the scenery along the way.
As a father and an educator, Elegy stoked the interest of both. I first went through one of the worlds with a writing prompt, and then had my 9 year old daughter do the same. She couldn't really understand mine, but was quite pleased with hers. I enjoyed both. There are some potential limitations in gameplay replay if there are only the three worlds, which are rather short to play through, but the writing possibilities with the many different prompts available are varied and deep. I would love to get this into my school, but as in most schools in this era, administrators, (including, ironically, directors of technology) stand as guardians of the status quo and block anything that is not Brainpop, or the like. In time, I see Elegy and other digital game-based learning becoming commonplace in education. Elegy's merits are clearly superior to the ubiquitious worksheets of today. Any t
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