
Raiders! Forsaken Earth is a strategy/management game where you play as the leader of a merciless band of post-apocalyptic marauders. Build up your organization while extorting, kidnapping, and destroying the last remnants of civilization. The wasteland doesn't need another hero...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Christ, this is good. You remember that Obsidian game where you were supposed to be an evil overlord but it didn't really make sense because you were just a gopher with a title? This... does that right. Like you're a real ♥♥♥♥, and there's no choice. That's just the rules of the wasteland you live in. You can't just trade your way to victory. Not you. You're a warlord. You kill people and you take their stuff and maybe you have some sort of code or maybe you're wasteland Dracula, but you're a baddie. This has the pausable real time of a Paradox grand strategy game, the overmap of Mount & Blade, light management elements, and a repetitive but satisfying (and ultimately skippable) turn-based combat that's somewhere between a JRPG and Darkest Dungeon, a bit of brinksmanship, and just a splash of Pirates! And it's NOT a great game; it's a bit too much of a grind, and there are some rough U
Combat needs huge improvement, it feels more like a tax to play the combat then a reward. Graphical, animations everything needs to be done to combat, it is very lackluster and feels like a chore. BUT. The world map, the campaign, the buildup, and everything else is absolute great and well done but be ready to grind your teeth through lackluster combat that feels grindy at times.
This game gives you a few days of fun, but after that it falls apart at the seams. The problem is that it's too engineered. Everything is too balanced and formulated. The scale of difficulty is predictable, every problem has a matching and singular solution, and after the initial intrigue wears off the game feels too much like a spreadsheet. The combat comes down to maintaining the same rudimentary strategic responses, and the automated function will save you the tedium of doing it yourself. The philosophy of difficulty and challenge generally just involve tilting the numbers, stats and RNGs into an uphill direction, which means the game doesn't get more challenging, it just gets slower. I can't entirely fault the developers for this however since it's a pretty common mistake most game devs make. From a post apocalyptic raider simulator I expected more elements of chaos. I wanted a dys
detailed analysis of the game further below. i have only put 3 hours into the game as writing this, so the analysis should be taken lightly and might get updated over time general pros: * lots of game mechanics, detailed crafting, modifying, use of prisoners, hideout management etc * detailed characters choices and stats * seems to be a good variety in equipment * the character reactions in combat are entertaining, same with the reactions to the 'old world' here and there * feels complex and interesting to learn * the developer cares about the players experience as well as their concerns with the game * difficulty ranging from forgiving to punishing * did i mention all character stats matter? general cons: * the ui and its tabs are very scattered. hard to remember what some of them are for * the combat is a strange choice between trying to kill or avoid getting killed, but never both,
🔹Positive Aspects: Easy to comprehend gameplay which is rare in games of this genre. Visuals that perfectly match the setting. (Mad Max vibes). Excellent gameplay that keeps you entertained after multiple hours. Pretty deep and interesting mechanics. 🔸Negative Aspects: Only 2 or 3 options when it comes to fighting. War, Ignore, or just buy them out. The map felt a little small in my opinion. The key was provided by the devs and given to me by the Reviewers Paradise team! [discord.gg] ▶️Introduction Raiders! is a traditional CRPG or perhaps a Major strategical game with RPG mechanics, it takes place in the future in a land resembling a traditional Wasteland. It basically gives of Mad Max vibes and the gameplay reminds me of Stronghold Kingdoms but that’s just me. The game was developed by Creative Storm Entertainment and published by CreativeForge Games . Release Date: 10th Nov
IN A WORD: MAYBE IN A NUTSHELL: WHAT TO EXPECT: Be the villain. Sandbox generated world. Mixes strategy with management. Turn-based, side-on combat with many tactical options. Post-apocalyptic setting. Lots of raider and some base customisation. Large array of inventory. Item crafting. Artillery, siege engine and landsail craft. Slaves and cannibal options. Seed generated world maps. Alot of micro-management. Optional endgame scenarios or endless mode. Singleplayer only. Currently supported by dev. ACHIEVEMENTS: MOSTLY FEATURED BASED. STATUS: FRESH RELEASE. CURRENTLY SUPPORTED. WHEN TO BUY: WHEN APPROPRIATELY PRICED. More info below.... https://steamcommunity.com/sharedfiles/filedetails/?id=2295642836 THE LOWDOWN: Raiders! Forsaken Earth (R!FE) is a sandbox game that combines various elements of strategy and management in a low-tech, post-apocalyptic setting. Take charge of a band of
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