
"The Guest" is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Ok, I'm going to try to be useful for potential buyers: - If you are looking for a replayable, 50+ hours game, then wtf are you doing here? (I've read some complaints about this before I bought it, which is pretty shocking to say the least) - If you are looking for a well-rounded, misteryous and fullfilling experience, go for it. I certainly enjoyed the whole game, and did not get tired of it at all, which is something that uses to happen to me lately. Played it in 2 sessions, 3-4h total, and found many carefully placed secrets (most of them were not even needed to complete the game, which is something I personally love) and interesting details. As an indie game fan, I would say this game highlights the difference between a studio who loves their job and COD-like titles. TL;DR: If you want a 3-4h well-rounded indie narrative, go for it! Recommended.
I would describe the game as escape / exit the room simulation; in a very positive sense! You wake up in a hotel room without having any idea about what’s going on. So you have to figure it out by discovering the surrounding and look for clues. To proceed and unfold the story / secret, it is necessary to solve puzzles. The puzzle spectrum (level of difficulty) can be described from simple / easy up to hard and challenging, but always logical. One particular puzzle is based on audio, so you should have good acoustical capabilities. Up to a certain extent, the puzzles are procedurally generated. The decent graphics and sound build up an amazing atmosphere. If you are an achievement hunter and not rushing thru the game, it keeps you busy for a couple of hours. Great game; clear recommendation! Update: Let us be thankful to the benefactor; work hard, increase production…! ;-)
It pains me to give this a negative review, but I was left feeling so underwhelmed. I LOVE Room Escape games. From The Room to Submachine and every free Flash game in between - if it has intriguing, logical puzzles then I'll be glad to play. A room escape with an intriguing story line and detailed graphics? Hell yes, I'm sold. The puzzles were... fine. None of them really challenging for a seasoned puzzle addict, more a case of hunting around for the bits you need and putting two & two together. Solid, but not spectacular. Mechanically, they were extremely well implemented, and integrated into the world, and for that I do congratulate the developers - the influence of The Room is clear. One in particular - involving aligning markings to form a pattern - was elegant and truly innovative. But the game falls down hard in the extras that it promises. Without wishing to spoil anything, I f
505 Games mainly developed casual games that were released on Nintendo Wii and DS; as publishers they are more famous and their library of games ranges from indie titles such as Brothers: A Tale of Two Sons to AAA games such as Sniper Elite 3. I was very fond of the aforementioned two software (reviewed both) so this team was one reason to pick The Guest and the other was my affection towards the genre first person exploration games. Interestingly, the game is set primarily in a hotel room where we need to do some investigation to get out. The bathroom and the study later on will both be important locations. Our protagonist is a Ukrainian professor who was invited to a conference but - for unknown reasons - was locked inside his hotel. The game requires us to look around carefully checking each and every object we can. Almost everything can be pocketed but this is mainly needed for ac
Although I found the game to be too short (it took me 3 hours, your time will vary) I have to say this game was not only engaging, immersive and thoroughly enjoyable with fun, involved and interesting puzzles -a lost art these days -but it was a breath of fresh air in today's marketplace of pixelated junk. The graphics were superb and the sound design created instant mood and tension. This was truly the rolls royce of room escape games and a first-person experience that really drew you in. Again, I have ONLY one criticism; that it was short. In other words, I want MORE. Bravo to these devs for giving us an intelligent game for human beings. I hope you make a dozen like it or one a dozen times longer. Either way, you earned a loyal customer today. This game was absolutely EXCELLENT. Don't hesitate to buy it if you're on the fence -you haven't had a great puzzle experience like this in a
Not worth the price tag - the game is EXTREMELY brief and bereft of content, and the play time is bloated slightly by this incredibly tedious and boring looping maze sequence. It's incredibly linear too; there's no incentive to replay. There's no incentive to 100% the hotel, and the only 'secret' in the game you can find is with one boring, single, irrelevant action in the final room. As a product in a vacuum, though, it's EXTREMELY high quality, with a gorgeous setting, stellar atmosphere, and a plot that's so weird and goofy that it speaks well for the 80s time period the game takes place in. The game is something of a thriller/drama exploration, and I think the only truly scary section was the second room you access. I really like this; it reminds me of those ancient first-person exploration/escape games I played in the 90s that have a similar foreboding tone to them. The puzzles ar
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